Regeneration
Nov 19 2008, 2:55 am
By: stickynote  

Nov 19 2008, 2:55 am stickynote Post #1



Does anybody know the following regeneration rates?
1. Zerg Health
2. Protoss Shields
3. Energy
4. Shield Battery
5. SCVs (1, 2, 3, and 4 scvs)



None.

Nov 19 2008, 2:56 am Biophysicist Post #2



The SCV's repair rate is based on the unit's build time.



None.

Nov 19 2008, 3:12 am Falkoner Post #3



Zerg health,protoss shileds, and energy are the same, it seems like once every second, maybe 2.



None.

Nov 19 2008, 3:31 am stickynote Post #4



Here's what I know for sure.
Zerg Health heals slower than protoss shields. Maybe energy is the same as protoss shields, though.



None.

Nov 19 2008, 3:39 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I have yet to see a reliable information about that. Nobody seemed to be interested to find out exactly.
Maybe you should just measure them yourself. Get a stopwatch and have fun. :-_-:




Nov 19 2008, 4:41 am stickynote Post #6



The reason I posted this topic rather than test it myself is because starcraft is currently unavailable for me to test with.

I did try to count once, out of curiosity, but those are probably inaccurate, so I would like to find the exact numbers. I estimated that zerg hp heals at a rate of 1 health per 5 seconds, and protoss shields heal at a rate of 1 shield per 3 seconds. The zerg one might be right, but I doubt the protoss one. And I didn't count for energy.



None.

Nov 19 2008, 9:21 am Devourer Post #7

Hello

Quote from Falkoner
Zerg health,protoss shileds, and energy are the same, it seems like once every second, maybe 2.
remember that the game-speed influence it....
but for speed 7 two seconds seems to be correct....
but: doesn't mage-energy regenerated faster than HP/Shields???

Post has been edited 2 time(s), last time on Dec 15 2008, 3:09 pm by DeVouReR.



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Nov 19 2008, 2:13 pm y10k Post #8



The slowest is zerg regeneration than protoss shield ans fastest is energy. I dont know how fast actually. Make a map with 50% hp, 0% energy queen and a 0% shield protoss, and check.



None.

Nov 19 2008, 6:37 pm Fisty Post #9



I opened up FG and it says "4". I'll guess that it is every 4 seconds.



None.

Nov 19 2008, 10:23 pm Falkoner Post #10



For all of them?



None.

Nov 19 2008, 10:50 pm Doodle77 Post #11



1. Zerg Health
4 per cycle
2. Protoss Shields
7 per cycle
3. Energy
8 per cycle
4. Shield Battery
1280 per cycle
5. SCVs (1, 2, 3, and 4 scvs)
not in firegraft :/

It appears that one cycle is approximately 17 seconds on fastest, 25 seconds on Fast.

Post has been edited 3 time(s), last time on Nov 19 2008, 10:59 pm by Doodle77.



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Nov 20 2008, 3:37 am rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

100 HP - 3200 hyper triggers
100 Shields - 1829 hyper triggers
100 Energy - 1600 hyper triggers

After some rounding, it's (in decimal of the extra precision, and " * " denotes extra precision)
8 - hp*/trigger
14 - shield*/trigger
16 - energy*/trigger

Apparently the game ticks twice every trigger, so that means
4 - hp*/tick
7 - shield*/tick
8 - energy*/tick

Once the extra precision hits 256, it loops over to be 1 hp. I'm making an assumption that SC is much like D2, so 1 tick = 1 frame. I also want to make the assumption that fastest runs at 24 fps. If you do the conversions, on fastest, it will be:

2.666666667 s/hp
1.523809524 s/shield
1.333333333 s/energy

Here's the map. Energy is off by a little. Red score is HP, blue score is energy, teal score is shields. It crashes SCMDraft, so use staredit/starforge if you want to look at the map.

I'll edit it to try and do a sci vessel in place of the queen to find the scv regen with 1-4, but no guarantees.
{edit}
lol, that was interesting. repairing a 1000 build time science vessel 100 hp took the same time as it took the queen to regenerate, like exactly 3200 hyper triggers. As expected, each scv repairs at the same rate (4 of them finished in 802, due to the fact that they all didn't start all at the same time). At 500 build time, it was the same as shields.

So, .001m+b=4, .002m+b=7, m=3000, b=1. The transfer function looks like this:
Heal Rate* = 3000/build time+1
for a build time of 100, it should be 61, or 209 hyper trigger runs. I got 206, which would correspond to 62.

Crap, I forgot to include hp in the equation...
It should be Heal Rate* = 15*Max HP/Build Time + 1

If you want to edit the map, delete the science vessel, and place another unit. that unit will have it's life detected and the time counted as soon as it STARTS to heal, and once it's fully healed, it will stop the timer. Also, energy will be detected.

Attachments:
RengenerationEUD.scx
Hits: 14 Size: 24.18kb

Post has been edited 4 time(s), last time on Nov 20 2008, 4:57 am by rockz.



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