Still Scarabs?
Oct 31 2008, 6:44 pm
By: Pigy_G  

Oct 31 2008, 6:44 pm Pigy_G Post #1



Quick question, How do you make it so scarabs dont move and stay in place.. I've seen it in rpgs and stuff, and it's on the effects list to look like gold pieces. Is it just like enable doodad state or somthing?



None.

Oct 31 2008, 6:48 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

sprites




Oct 31 2008, 6:50 pm Devourer Post #3

Hello

Quote from Ahli
sprites
is only one way
another one:
Teleport them always to a location which lies on an ivalid terrain piece
or disable doodad state



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Oct 31 2008, 6:50 pm Vi3t-X Post #4



Just remember they aren't selectable.



None.

Oct 31 2008, 6:58 pm Devourer Post #5

Hello

Quote from Vi3t-X
Just remember they aren't selectable.
and?? useless informatioN?



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Oct 31 2008, 7:27 pm Morphling Post #6



It is very possible. Just look at my map. Pass the scarb to an open area and it just sits there until someone takes it.

Attachments:
Scarb Ball v.1.scm
Hits: 4 Size: 54.43kb



None.

Oct 31 2008, 7:39 pm Pigy_G Post #7



I already knew it was possible.. wtf?



None.

Oct 31 2008, 7:40 pm Morphling Post #8



Well then just look at the map......



None.

Oct 31 2008, 7:42 pm Pigy_G Post #9



I dont NEED to look at the map, I know it's possible and they told me how it's done. :P



None.

Oct 31 2008, 9:49 pm Falkoner Post #10



Multiple ways:

1. Have a worker pick up a hallucinated powerup, before the powerup dies, create a few scarabs(set the hangar of a reaver to higher), then when it dies, if you kill the worker so it drops the powerup, it will drop a scarab that will sit still :P

2. Use the Patrol to Here AI combined with the Set Generic Command Target to make it move to a spot and stay there, note it may explode.

3. Sprites



None.

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