Just here for the activity... well not really
It's written in xml, and to me it's very simple.
Here are some stats, using the SCV as a model, that will be useful to know in AoSes. If you don't know what something is, I probably don't either.
<CUnit id="SCV">
<LifeStart value="60"/>
<LifeMax value="60"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="2.8125"/>
<Acceleration value="2.5"/>
<LateralAcceleration value="46"/>
<RepairTime value="16.667"/>
<KillXP value="10"/>
<Radius value="0.375"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Sight value="8"/>
Here's where it gets fun: Custom abilities.
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="Repair"/>
<AbilArray Link="SCVHarvest"/>
<AbilArray Link="TerranBuild"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Repair" Type="AbilCmd" AbilCmd="Repair,Execute" Row="1" Column="0"/>
<LayoutButtons Face="GatherTerr" Type="AbilCmd" AbilCmd="SCVHarvest,Gather" Row="1" Column="1"/>
<LayoutButtons Face="ReturnCargo" Type="AbilCmd" AbilCmd="SCVHarvest,Return" Row="1" Column="2"/>
<LayoutButtons Face="TerranBuild" Type="Submenu" SubmenuCardId="TBl1" Row="2" Column="0"/>
<LayoutButtons Face="TerranBuildAdvanced" Type="Submenu" SubmenuCardId="TBl2" Row="2" Column="1"/>
<LayoutButtons Face="Cancel" Type="AbilCmd" AbilCmd="TerranBuild,Halt" Row="2" Column="4"/>
</CardLayouts>
<CardLayouts CardId="TBl1">
<LayoutButtons Face="CommandCenter" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="0" Column="0"/>
<LayoutButtons Face="SupplyDepot" Type="AbilCmd" AbilCmd="TerranBuild,Build2" Row="0" Column="1"/>
<LayoutButtons Face="Refinery" Type="AbilCmd" AbilCmd="TerranBuild,Build3" Row="0" Column="2"/>
<LayoutButtons Face="Barracks" Type="AbilCmd" AbilCmd="TerranBuild,Build4" Row="1" Column="0"/>
<LayoutButtons Face="EngineeringBay" Type="AbilCmd" AbilCmd="TerranBuild,Build5" Row="1" Column="1"/>
<LayoutButtons Face="MissileTurret" Type="AbilCmd" AbilCmd="TerranBuild,Build6" Row="2" Column="1"/>
<LayoutButtons Face="Bunker" Type="AbilCmd" AbilCmd="TerranBuild,Build7" Row="2" Column="0"/>
<LayoutButtons Face="Cancel" Type="CancelSubmenu" Row="2" Column="4"/>
<LayoutButtons Face="SensorTower" Type="AbilCmd" AbilCmd="TerranBuild,Build9" Row="2" Column="2"/>
</CardLayouts>
<CardLayouts CardId="TBl2">
<LayoutButtons Face="Factory" Type="AbilCmd" AbilCmd="TerranBuild,Build11" Row="1" Column="0"/>
<LayoutButtons Face="Starport" Type="AbilCmd" AbilCmd="TerranBuild,Build12" Row="2" Column="0"/>
<LayoutButtons Face="Armory" Type="AbilCmd" AbilCmd="TerranBuild,Build14" Row="1" Column="1"/>
<LayoutButtons Face="Cancel" Type="CancelSubmenu" AbilCmd="TerranBuild,Build14" Row="2" Column="4"/>
<LayoutButtons Face="FusionCore" Type="AbilCmd" AbilCmd="TerranBuild,Build16" Row="2" Column="1"/>
<LayoutButtons AbilCmd="TerranBuild,Build16" Row="1" Column="2"/>
<LayoutButtons Face="GhostAcademy" Type="AbilCmd" AbilCmd="TerranBuild,Build10" Row="0" Column="0"/>
</CardLayouts>
And some attributes of units.
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Mechanical" value="1"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<WeaponArray Link="SCV"/>
Unfortunately, abilities and attacks are stored somewhere else.
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"