First question: How do I give the mouse a greater sight range?
I tried always moving an observer for the player to on top of the player, but that slowed the unit way down (but gave me a way to slow down the mouse for a different one of my side effects) and I can't decide how else to do it.
Second question: How do I give the mouse more health?
The first time I was given this suggestion I replied and asked for elaboration because I didn't understand it, but my topic got moved and I don't think nuderaider has seen my topic since it was moved.
Health should probably be 1 point of shield with 255 armor (which is always set to 0 when the item is inactive).
I'm not quite sure how this works, maybe a little elaboration?
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Giving 255 armor can be done by adding a hyper trigger to constantly set shields to 255 when the effect is active, although the 0.5 damage normally dealt is now nullified. This can also be achieved by switching control of your mouse unit to a computer player who has armor researched, but you lose control of the mouse itself and will need a trigger to make it follow an observer or other aerial unit used as the "auxiliary pilot".
A hyper trigger and a 1 pixel location should let you constantly create and remove observers on top of the mouse without a unit slowdown.
EDIT> Oh, what NudeRaider meant was that your mouse should have 1 point of plasma shield with 255 defense. Use a trigger to set it to 0 during inactive times, and when it's active (switch) the trigger should constantly set it to 1 instead.
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If you want to increase vision, simply create/remove a unit instantly which has greater vision. Make sure it's a ground unit. Ghost heroes have 11 vision, which is huge. Take a look at datedit for the numbers.
If you want to increase health of a unit, you can either simply HEAL them to 100%, and normally have them at 50%. Once the item runs out, set it back to 50%? If this is for the mouse, it shouldnt matter, since mice should die in 1 hit, and I assume the item gives them an extra hit, or something like that.
Alternatively, there's the shield route, which you can thoroughly control. This is what I would use more than anything else. If you give the mice 1 shield, and give them 255 shield ups, you'll have to deal 256 damage in one hit, or hit the mouse 2x to get through the shields. You can turn off the shields by constantly setting them to 0. I'm not sure if that's what nude meant, as I think setting shields to a certain %age to assume some form of armor is better, or simply turning ON shields, giving the mouse essentially double life.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
For the health, At the beginning of the game you can drink a serum that 1. gives you speed, and 2. Gives you a random side effect. so what I'm trying to figure out is your mouse is an infested terran. So if the random side effect you get is more health, you will have more health the entire game. One problem I see, is that zerg automatically heals their health. So how would I work around this?
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don't use a zerg unit?
The very idea of using an infested terran is guaranteed to backfire, since they SO want to explode, even if you just attack to an area...
On top of that, the purpose of cat and mouse (IMO) was that the cat was faster than the mouse, and can kill the mouse in one hit. The mouse has to survive by running through the many mouse holes in the map, that only he can fit through. If you start giving the mice lots of HP, the cat will never win.
If you want this side effect, use zealots instead. Normal zealot has a speed of 4. Upgraded (via fenix or leg enhancements) has a speed of 6. Zealots are quite short, but pretty wide. Still much smaller than archon or ultralisk.
You also seem to be falling into the famous trap of "how do I make SC do this" rather than "I can do this in SC, so I can do this".
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
My shield suggestion implied that you have a trigger that normally sets the shields to 0 all the time, so the extra hp are nullified.
But when you have the item you stop the set to 0 trigger. So the shield will regenerate. Cats being ultralisks of course have faster attack rate than the shield recharges so the mouse will die eventually. But since it regenerates the cat will need 3-4
consecutive hits. Which is very powerful and is NOT just more hp.
But you can easily weaken this by lets say giving the cat 100 damage and the shields 50 armor but the mouse 50 armor as well. So when the mouse gets hit with shields it will get 0.5 damage and without shields 50 damage. Set the mouse's hp to 1 and it will survive 1 shielded hit, but not a 2nd at any later time. You obviously have to always set shields to 100% for that.
don't use a zerg unit?
The very idea of using an infested terran is guaranteed to backfire, since they SO want to explode, even if you just attack to an area...
That was the whole basis of the map was that they are aggresive and they are fast.
On top of that, the purpose of cat and mouse (IMO) was that the cat was faster than the mouse, and can kill the mouse in one hit. The mouse has to survive by running through the many mouse holes in the map, that only he can fit through. If you start giving the mice lots of HP, the cat will never win.
each mouse has a 1/16 chance of getting extra HP.
If you want this side effect, use zealots instead. Normal zealot has a speed of 4. Upgraded (via fenix or leg enhancements) has a speed of 6. Zealots are quite short, but pretty wide. Still much smaller than archon or ultralisk.
The cat is a speed zealot so I would have to change a lot of the map to make the mouse a speed zealot.
You also seem to be falling into the famous trap of "how do I make SC do this" rather than "I can do this in SC, so I can do this".
Well, I had an idea for both of them but I couldn't get it to work, which is what I thought this forum was for. I was just having trouble with my original ideas.
But you can easily weaken this by lets say giving the cat 100 damage and the shields 50 armor but the mouse 50 armor as well. So when the mouse gets hit with shields it will get 0.5 damage and without shields 50 damage. Set the mouse's hp to 1 and it will survive 1 shielded hit, but not a 2nd at any later time. You obviously have to always set shields to 100% for that.
I'll try this when I get back from work. A quick thought, would setting the infested terrans to 100 hp and then if they don't have the extra hp set their hp to 1 always and if they do have the extra hp set their hp to 8. The cats attack does 5 damage plus they can upgrade so I would like to have it be 2 hits unless they upgrade so I could also do 6?
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Alright, I figured this out so this can be locked now! Thanks for your help everyone.
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