Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: units for player 12
units for player 12
Jan 26 2010, 4:56 pm
By: okeee  

Jan 26 2010, 4:56 pm okeee Post #1



If you create a mineral field for player 1, it seems that it is owned by player 12. So is it possible to create mineral fields for player 1, owned by player 1 and create it directly (without using: give unit)?



None.

Jan 26 2010, 5:19 pm CecilSunkure Post #2



You can preplace units with a map editor that are owned by specific players. As for creating in game resources owned by specific players, you'll have to test that out as I've never bothered to try.



None.

Jan 26 2010, 5:50 pm ImagoDeo Post #3



Quote from CecilSunkure
You can preplace units with a map editor that are owned by specific players. As for creating in game resources owned by specific players, you'll have to test that out as I've never bothered to try.

Well, SCMD gives you the following warning message when you place a mineral field for a player other than P12:

"Resources placed for player other than neutral. May not appear in StarCraft."

Not sure what it means. I don't think it would do anything more than crash you or glitch something.



None.

Jan 26 2010, 6:15 pm okeee Post #4



Preplacing for player 1 works ok, I don't get the message or any crash either. But I can't get ingame creating minerals for player1 to work.



None.

Jan 26 2010, 6:39 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

If you can't create or give it, then it can't be done. You'll have to make do with preplace or player 12.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 26 2010, 6:55 pm Neki Post #6



I'm just wondering what use you would need for a p1 mineral field that couldn't be accomplished by using a p12 mineral field?



None.

Jan 26 2010, 7:33 pm ImagoDeo Post #7



Quote from name:Taylor Swift
I'm just wondering what use you would need for a p1 mineral field that couldn't be accomplished by using a p12 mineral field?

My point exactly. You run into problems that aren't worth the benefits, none of which I can see (if they even exist).



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O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
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Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
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[09:18 pm]
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