Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Scar Tissue(n)
(2)Scar Tissue(n)
Jan 23 2010, 10:00 pm
By: Pr0nogo  

Jan 24 2010, 5:27 am Pr0nogo Post #21



Quote from name:Dem0nS1ayer
It took you a day to make this map? Damn, it takes me like two hours to make a map. >.>

I was saying that so people wouldn't riff me for taking an hour and a half to do the map, hush.




Jan 24 2010, 4:06 pm Super Duper Post #22



No offense, but this is why people dont want to help you. People offer you advice, you listen to it or you dont listen to it and even if you DO listen to it, you dont follow through with it and incorporate it into your next map.
:wtfage: Look at these pro made 2 player maps:
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Notice how there is no tight spaces that T can just dominate on? How TvZ isint an issue with Zerg? How the Protoss Player has room to flank in PvT? Also notice how there is NO STRAIGHT LINES?
Also notice how these maps have depth, concept and balance? Incorporate these into your map. How long do you think it took these maps to be made? About 2-3 weeks? :wtfage: Thats why they are so perfect, they just arent whipped up in a matter of minutes.
Sorry if any of this comes across as rude :bleh: I just want to make sure you know what you're doing. :dontgetit:



None.

Jan 25 2010, 4:26 am BeDazed Post #23



Quote from name:Pronogo
I'm a D player.
Ironically, everyone starts D. So technically, everyone is atleast 'D' player- which means you have no idea what you're doing.



None.

Jan 25 2010, 6:36 pm Pr0nogo Post #24



Quote from BeDazed
Ironically, everyone starts D. So technically, everyone is atleast 'D' player- which means you have no idea what you're doing.

You didn't know this before?




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[12:26 pm]
NudeRaider -- There used to be a tutorial around for getting computer players to cast spells. But you can still view it at Ancient SEN. Note that your dt has to have at least 81 hit points.
[12:07 pm]
NudeRaider -- RdeRenato
RdeRenato shouted: I will try, I imagine it will be difficult to blind a dark templar
not really. Can be done without EUDs: Put a dt and a medic in a pen. Give the medic vision of him. Add an attacking unit that the medic CAN'T see and make it attack the medic. This should be enough to make it blind the dt.
[08:06 am]
IlyaSnopchenko -- Or you can write AI scripts explicitly ordering a medic / queen to cast a spell
[04:59 am]
Ultraviolet -- Oh I think I remember, the trick with forcing medics to blind a unit was to get the unit to attack the medic
[09:53 pm]
Sie_Sayoka -- blind and parasite can be done through euds or you can just change the vision radius like ultraviolet said
[09:38 pm]
RdeRenato -- I will try, I imagine it will be difficult to blind a dark templar
[07:16 pm]
Ultraviolet -- Alternatively, you can just use EUDs to modify unit vision range on the fly, creating the potential for a blind effect. Vision range is one of those dynamic variables (not sure if this is actually the correct terminology) that doesn't require a unit to be recreated for it to take effect. It goes into effect immediately for all units of that type and can be changed as often as you like.
[07:15 pm]
Ultraviolet -- I'm not sure about parasite, but for blind, I seem to remember if you place CPU medics on cliffs around, they will blind any enemy units who pass. Might have to be units of a certain value or type, not sure about that detail
[05:34 pm]
Dem0n -- without EUDs, you have to aggravate a Medic/Queen so that it blinds/parasites the unit
[05:34 pm]
Dem0n -- probably with EUDs
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