I will admit that this is not amazingly organized, and doesn't look as good as some other guides. But the main purpose is to get feedback to help the game, or hopefully solve any problems I currently have. Although a comment saying," nice idea," would be cool.
About
After playing Custom Hero Wars, I thought of that game to be really fun, but it lacked many things, and had many problems. This is why I am making this map, to hopefully improve on what he failed to do. This will have some of the same idea has custom hero wars.There is no story line to it, since that would be pointless.
You will have a hero and you can choose your spells, or a few bonuses instead (similar to Custom Hero Wars); however, the spells in this game will add a whole new style of fighting and strategy. Each hero will have their own special ability. Your hero will not be amazingly strong compared to the enemy units. So you will find yourself fighting along side your troops a lot. There will be five pathways. Only the heros will be able to cross to another pathway.
After coming out with the basic version, I will make a add-on for this map, which will be capture the flag. Once you begin the game you can choose which mode to play in.
My Map
Other new things:
- Spells that may be dodged
- The game will have 10 different heroes and 36+ different spell options ( including passive stuff )
- You can hirer a group of units
- The bunkers you see on the map, are capture able. There is only a few benefits.
1. A goliath spawns once captured
2. You may teleport there
3. Extra sight
4. You may buy goliaths for that bunker to protect a place
- An underground cave that will allow you to go to the opposite side of the course, it is a real cave, so you must spend your time walking through it
- You must be at your base to upgrade, so no spending your money right before you die
- The map is hyper triggered!
- About 40/255 attack upgrades
Some Spell Spoilers
I honestly don't know how many repeats of spells there are considering there are so many other versions. However, if that's the case then how is anyone else spells any different?
Some spells will have—what I call—an 'auto go' feature. Any spell, that you must send an air unit to the person to successfully use the spell, will automatically go toward the person if he his close enough. It will only be ordered once, so if your opponent moves, you must move the air unit yourself. It is for convenience of not miss-clicking on the air unit and your hero.
The Arenas
In this game there will be arena fights, similar to the original; however, there will be 3 different types of arenas that you will fight in. In order to win you must win 2/3 arena fights, then your team gets their reward.
First Arena - A small and close quarters(?) with walls to dodge and run around
Second Arena - A shifting arena with random things happening that you must consider in your fighting style. This is also the most strategic thinking one.
Third Arena - An open arena brawl
The Heroes
- Scavenger: Special ability - Fast and burrow
- Black Rider: Special ability - Spider Mines
- Gunman: Special ability - Stim Pack, strong
- Lighting God: Special ability - +4 constant mineral increase
- Lich King: Special ability - Summon Undead Minion for free
- Ice Mage: Special ability - High magic level
- Warrior: Special ability - Fast, higher upgrade rate( bonus each upgrade )
-Tank: Special ability - High defense, area effect ( when in siege mode )
-Blazer: Special ability - Stimpack, area effect
-Mech:Special ability - High attack. The second special I'm thinking about, is once killed, you spawn a civilian ( who was controlling the goliath ) and you can run back to the base ( and hopefully not get killed, which is unlikely, but could happen ) and then you will spawn another goliath without losing anything. Also will come with option to auto-kill civilian.
Any spell ideas are appreciated.
Finally, post any thoughts you have about the game from what you've heard so far, if you want. Any help or hints is would be very nice. Since I will be asking many questions .
Post has been edited 12 time(s), last time on Feb 3 2010, 12:36 am by Newb.
None.