Much less fail than the last one, yes? My high water is a bit blocky, but I'll probably be able to fx that eventually.
And here's a tutorial on how to make waterfalls like this:
Ok, first, find the tiles shown in the pic, and arrange them as shown:
Now, you need to make some high water. Waterfalls don't spring out of dry ground, you know! After you make your high water, copy/paste the waterfall tiles you made where you want them to go. You may or may not want to change the size of your waterfall area.
Now, make some stacked cliffs next to the waterfall tiles. Make the bottom cliff square end in water. Try to make the top cliff square blend with the water on top. Don't worry about the transition between waterfall and cliff yet. Now, I cheated and got cliff blends (as well as the waterfall design) from Lathirion RP . If you also do this, make sure you give credit to Vrael!
Now simply extend the cliffs. I'ma be lazy and use stuff from Lathirion and the waterfall I already made, but when making waterfalls for real, it's preferable that you use variety in the cliff patterns and the endings of the cliffs.
Now, extend the water terrain. For this example, we'll have the waterfall end in a small lake, but you may want to make the water path longer and add even more waterfalls onto it as it goes down or make it lead into an ocean or something.
Now for the easiest step - you're almost done! Add sprites, particularly tree sprites. Areas of water tend to be centers of life in an otherwise dry area, so add some trees around the water, and all the way up the waterfall. Trees can cover up blocky spots on the water, if there are any, and rocks can cover up blocky cliffs. Try to use block-cover-ups sparingly, as if too many are used, it'll look noobish .
Viola! A decent looking waterfall .
EDIT: Images FIXED!
Post has been edited 2 time(s), last time on Jan 2 2010, 11:45 pm by Jesusfreak.
None.