Staredit Network > Forums > SC1 Terrain > Topic: 2nd waterfall - much more leet than my 1st
2nd waterfall - much more leet than my 1st
Jan 2 2010, 8:29 pm
By: Jesusfreak
Pages: 1 2 3 >
 

Jan 2 2010, 8:29 pm Jesusfreak Post #1




Much less fail than the last one, yes? My high water is a bit blocky, but I'll probably be able to fx that eventually.


And here's a tutorial on how to make waterfalls like this:

Ok, first, find the tiles shown in the pic, and arrange them as shown:


Now, you need to make some high water. Waterfalls don't spring out of dry ground, you know! After you make your high water, copy/paste the waterfall tiles you made where you want them to go. You may or may not want to change the size of your waterfall area.


Now, make some stacked cliffs next to the waterfall tiles. Make the bottom cliff square end in water. Try to make the top cliff square blend with the water on top. Don't worry about the transition between waterfall and cliff yet. Now, I cheated and got cliff blends (as well as the waterfall design) from Lathirion RP :bleh:. If you also do this, make sure you give credit to Vrael!


Now simply extend the cliffs. I'ma be lazy and use stuff from Lathirion and the waterfall I already made, but when making waterfalls for real, it's preferable that you use variety in the cliff patterns and the endings of the cliffs.


Now, extend the water terrain. For this example, we'll have the waterfall end in a small lake, but you may want to make the water path longer and add even more waterfalls onto it as it goes down or make it lead into an ocean or something.


Now for the easiest step - you're almost done! Add sprites, particularly tree sprites. Areas of water tend to be centers of life in an otherwise dry area, so add some trees around the water, and all the way up the waterfall. Trees can cover up blocky spots on the water, if there are any, and rocks can cover up blocky cliffs. Try to use block-cover-ups sparingly, as if too many are used, it'll look noobish :).


Viola! A decent looking waterfall :).


EDIT: Images FIXED! :D

Post has been edited 2 time(s), last time on Jan 2 2010, 11:45 pm by Jesusfreak.



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Jan 2 2010, 11:12 pm xYoshix Post #2



It would help if we could see the pictures... Use another image hoster.



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Jan 2 2010, 11:17 pm Pr0nogo Post #3



It's called 'copy and paste.' Critics need to do some work, too. Else they're just complete idiots.

Nice, although the dirt-high dirt cliff edges are blocky.




Jan 2 2010, 11:26 pm Jesusfreak Post #4



Ok, what image hoster would you recommend?



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Jan 2 2010, 11:29 pm payne Post #5

:payne:

We say " Voilą " :P
Anyways, fix images and post in Terrain Wiki forum.

I recommend imageshack.



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Jan 2 2010, 11:33 pm xYoshix Post #6



Quote from Jesusfreak
Ok, what image hoster would you recommend?
Try any other image hoster like imageshack or tinypic.
Quote from name:Pronogo
It's called 'copy and paste.' Critics need to do some work, too. Else they're just complete idiots.

Nice, although the dirt-high dirt cliff edges are blocky.
I see it this way. If he is asking for OUR opinions and OUR help but is making it difficult for us, he won't receive our opinions and help.
I copied and pasted the first image. I'm not going to go through the trouble of copy and pasting all of the other links.

I think the waterfall has too many sprites that take away from the main image. Anyways, do trees usually grow in waterfalls and on cliffs? You're better off using the one in Siege Dyne.



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Jan 2 2010, 11:42 pm samsizzle Post #7



Jesus... This is better but if falk was here he would be yelling at you for your terrain height issues. And oh my god try making something without sprites. Try and think about how you would make it blockless WITHOUT sprites.



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Jan 3 2010, 1:01 am xYoshix Post #8



Quote from Jesusfreak
Now for the easiest step - you're almost done! Add sprites, particularly tree sprites. Areas of water tend to be centers of life in an otherwise dry area, so add some trees around the water, and all the way up the waterfall. Trees can cover up blocky spots on the water, if there are any, and rocks can cover up blocky cliffs.
This is just about the worst advice you can give someone. A spritefest is the last thing you want. It's better to scrap a piece if it's too blocky than cover it with sprites. What makes it even worse is that you say to cover the waterfall with TREE SPRITES. Tree sprites are about the most unnatural things you can add, especially if it's thrown on the piece like that.
Quote
Try to use block-cover-ups sparingly, as if too many are used, it'll look noobish :).
Just like what you did right then? The use of sprites only look noobish if they are horribly placed and don't match the terrain.



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Jan 3 2010, 2:43 am Marine Post #9



Meh. I agree with samsizzle. But I have that same problem about wanting to add sprites to things like this.



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Jan 3 2010, 3:16 am Vrael Post #10



Wow you guys are ridiculous. Don't tell someone not to use sprites if they want to use sprites, it's their map, not yours. There is no magic formula for making terrain that everyone has to follow.

Two other comments I have Jesus:

First, I would switch the order in which you do these things. If you have a lake at the bottom, or want the waterfall built into a specific wall, I would build the wall or lake first just to preserve as much isometric terrain as possible so things align correctly.

Secondly, on the right hand side of the waterfall, this isn't really a problem, but the wall is so thin it doesn't look really right. If it angled down parallel to the direction of the rest of the cliff instead of that upwards angle it might look a little better, or maybe not.



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Jan 3 2010, 5:16 am darksnow Post #11



-angry falk trolling tone-WTF IS UP WITH YOUR HEIGHT ISSUES?-/end angry falk trolling tone-



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Jan 3 2010, 6:27 pm samsizzle Post #12



Quote from Vrael
Wow you guys are ridiculous. Don't tell someone not to use sprites if they want to use sprites, it's their map, not yours. There is no magic formula for making terrain that everyone has to follow.
If he feels like hitting the sprite max that's really just fine...

But seriously jesus, focus more on the terrain with the fact that you may NOT have sprites to cover up the blocks. In the long run it can only make you a better terrainer.



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Jan 3 2010, 10:30 pm Jesusfreak Post #13



Ok, I've got a prototype of the mountain this waterfall will go on. A couple people wanted to see it, so I'll just post it in this thread.

It's too big to fit in one screen, so I'ma go ahead and trust that none of you will steal the map (like you would want to XD), and attach it...

Attachments:
yet another new project.scx
Hits: 8 Size: 150.13kb



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Jan 3 2010, 11:40 pm payne Post #14

:payne:

Quote from samsizzle
Quote from Vrael
Wow you guys are ridiculous. Don't tell someone not to use sprites if they want to use sprites, it's their map, not yours. There is no magic formula for making terrain that everyone has to follow.
If he feels like hitting the sprite max that's really just fine...

But seriously jesus, focus more on the terrain with the fact that you may NOT have sprites to cover up the blocks. In the long run it can only make you a better terrainer.
So you hate Yggdrasill - Tree of Genesis RPG's terrain? ;)



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Jan 4 2010, 12:26 am stickynote Post #15



Don't use so any tree sprites. Put some, and mix some bush sprites in there. Too many tree sprites looks a little weird.



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Jan 4 2010, 12:32 am Jesusfreak Post #16



Hmm. Bush sprites actually have a specific meaning in my map, that I don't want to put in the mountain area =/. They're drug-bearing plants that are found in the jungle and tropical areas (they're going to be used for commerce and perhaps a few quests). I guess I could afford to put a few in, since it's a bit of a jungly mountain.

Next up, how do I make beach-looking terrain? Is there any tile that looks like sand?



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Jan 4 2010, 1:04 am DavidJCobb Post #17



Beaches? Well, Dirt -> High DIrt -> Water could work. If the beach is really small, and if the sand is to smoothly blend into the water (instead of there being some kind of ledge or drop), then Floor Gun Trap sprites could provide an acceptable transition.



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Jan 4 2010, 1:13 am Jesusfreak Post #18



I settled for a rocky beach XD.

It was pretty simple to make. Rocky ground has a unique quality of not looking too blocky even if you paint it with square terrain XD.



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Jan 4 2010, 1:23 am Neki Post #19



The terrain section needs more links to waterfalls that can be used in maps, I couldn't find any. D: I only found Vrael's in his RP and the one in Siege Dyne.



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Jan 4 2010, 1:34 am Jesusfreak Post #20



Well, there's this one, but it's a copy of Vrael's design. There's also the sucky one I made a few days ago that looks more like a small stream than a waterfall. And there's a guide on how to make ok-ish waterfalls in the wiki (or maybe tutorials, I forget).



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