Staredit Network > Forums > Null > Topic: TS Tourny#5 brackets
TS Tourny#5 brackets
Jan 2 2010, 12:23 am
By: ClansAreForGays  

Jan 2 2010, 12:23 am ClansAreForGays Post #1



*updated frequently*
Round 1 will start at 1PM EST Saturday Jan.2nd

Round 1

Pigy, doodle77, dfnd-fuzzy VS LoXs, TheVietOne, revAnA

ClansAreForGays, MiniMoose2707, Medusawurm VS DT_espo, Vatiel, Cocothecow(aka wish4me)

Program, cheez[kok], Kira VS FH-Wally, pornos, Oblivionscall

Eieoyoke, Anti-gravity, DivineComedy VS TempleSeiger, [emc], helpmepls

SmellOfFear, PHX.knite, PurpleYoshi VS Thunder]es[, Woon, tetro

OlimarandLouie, MEMEME670, Killer_sss VS Shade[L], TinyPest, Twoja

MyTongueHurts, 10pool, ??? - By


Round 2

Eieoyoke, Anti-gravity, DivineComedy VS Shade[L], TinyPest, Twoja

SmellOfFear, PHX.knite, PurpleYoshi VS DT_espo, Vatiel, Cocothecow(aka wish4me)

LoXs, TheVietOne, revAnA VS Program, cheez[kok], Kira



ROUND 3

Shade[L], TinyPest, Twoja VS MyTongueHurts, 10pool, ???

SmellOfFear, PHX.knite, PurpleYoshi VS Program, cheez[kok], Kira


FINAL ROUND

Shade[L], TinyPest, Twoja VS Program, cheez[kok], Kira

WINNERS: Shade[L], TinyPest, Twojasmeric

Post has been edited 37 time(s), last time on Jan 2 2010, 11:15 pm by ClansAreForGays.




Jan 2 2010, 12:36 am Jack Post #2

>be faceless void >mfw I have no face

My bet on finals is pornos team vs killersss's team. Pity we don't have mins or we could bet on the outcome :D



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 2 2010, 12:46 am OlimarandLouie Post #3



Excellent.



None.

Jan 2 2010, 12:51 am killer_sss Post #4



just curious how did it get to be my team lol? I'm the subsitute for drake lol.



None.

Jan 2 2010, 12:54 am Jack Post #5

>be faceless void >mfw I have no face

You're just the only member from the team that I could remember when I went back to the SEN tab to reply.

Taking bets at corboland: http://corbobo.dyndns.org/index.php?topic=88

Post has been edited 1 time(s), last time on Jan 2 2010, 1:05 am by zany_001.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 2 2010, 1:47 am ClansAreForGays Post #6



lol awesome zany. too bad i dont post there




Jan 2 2010, 4:55 pm OmniBear Post #7



Auraflame, J0rdan, Omnibear

Won't be able to make it, sorry.



None.

Jan 2 2010, 6:19 pm OlimarandLouie Post #8



BULL CRAP. THIS IS JUST FREAKING BULL CRAP.

Attachments:
BULL FREAKING CRAP.rep
Hits: 3 Size: 185.07kb



None.

Jan 2 2010, 6:34 pm Jack Post #9

>be faceless void >mfw I have no face

What happened in the replay? I haven't got SC access right now.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 2 2010, 6:39 pm OlimarandLouie Post #10



My team lost in 8 min because of 2 reasons: One: Spawn upgrade costs 4. Two: Top team's bottom spawn does not go down middle lane if you order it to.



None.

Jan 2 2010, 6:55 pm LoXs Post #11



Well, the hydras do a lot less in this version, and if you didn't to have a secondary plan for people who use spawn tactics, that's how it goes I guess.



None.

Jan 2 2010, 7:15 pm killer_sss Post #12



Really most of the blame lies with us. We didn't check to see they were saving civs from the start. But Still I find it Funny that the team that beat us Might just win this lol.



None.

Jan 2 2010, 7:22 pm MEMEME670 Post #13



Quote from LoXs
Well, the hydras do a lot less in this version, and if you didn't to have a secondary plan for people who use spawn tactics, that's how it goes I guess.

^Proves that spawn upging is imba, but not from just looking at it.

The fact that you need a secondary plan for your team to beat one strategy is horrible. You shouldnt have to edit your whole team just to beat the enemy if the strat doesnt fully counter you, and this strat fully counters almost everything, which is another reason its op.

I could see telling the mutant to mass hp and armor, or something, but needing a secondary damn plan just to beat a strategy, and having to watch out for that strategy from whenever it can be used, just so that it doesnt overpower you? That is imba.

(I just wanna have one good tourny, you know, play some, lose by getting OUTSKILLED.)

Which reminds me, this takes a LOT skill to beat then it does to use well, which makes it imba too.



None.

Jan 2 2010, 7:52 pm wish4me Post #14



Basically. This map comes down to assault. Assault L1 is the pivoting char either way. Still 4 for a spawn upgrade is probably low. mb 5 would be better.



None.

Jan 2 2010, 8:31 pm Decency Post #15



Maybe removing spawn modifications like I suggested a year ago would be better.



None.

Jan 2 2010, 8:35 pm Jack Post #16

>be faceless void >mfw I have no face

Remove the pathing editor over on the right that has civs, make upgrading spawn cost 5-7 civs, and it will be better balanced. Rip it out, and you won't have to worry about it :D



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 3 2010, 3:00 am LoXs Post #17



Yeah, it is OP. That's why we did it last time, and they did it this time. lol



None.

Jan 3 2010, 3:15 am MEMEME670 Post #18



Quote from LoXs
Yeah, it is OP. That's why we did it last time, and they did it this time. lol

Couldnt you have stated it like i did?

Do you know how it feels to be beaten by a strat, go declare its OP, have EVERYONE AGREE WITH YOU, and know theres no way you can do anything about the tourny?



None.

Jan 4 2010, 4:30 pm NinjaOtis Post #19



Spawn is fine, and you're a noob if you can't recognize that a team saved their starting civs and will likely do it. Even the units they chose were to support a spawn game. Seriously, it's not OP.



None.

Jan 4 2010, 7:20 pm GuardKnight Post #20



Quote from name:Vortex-
Spawn is fine, and you're a noob if you can't recognize that a team saved their starting civs and will likely do it. Even the units they chose were to support a spawn game. Seriously, it's not OP.

Spawn upging isn't op, you get feed like hell when the other team spawn ups.

It just makes it easier to winnnn. And when they spawn upg it's likely you'll be backed up into your temple, so it'll be easy to kill them if they even happen to gather up.
Mutant- Lurks
Special Ops- L4 Mine projectile
FireBat- Splash
Volt- Splash
Light Mage - Reavers.
Summoner - Goblins
Mech - L1 Splash/L4 Spam
Archer - Champions

The only units I didn't find to be very good against sudden spawn upgrade is Medic, Assasin, Warrior and Dark Mage.



None.

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