Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making computer attack self
Making computer attack self
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Dec 31 2009, 7:17 pm
By: Biophysicist  

Dec 31 2009, 7:17 pm Biophysicist Post #1



Can anyone think of a way to make a computer attack its own units? All the units are air units, if it matters. Also, computer units of the same type will never attack each other: eg. Scouts might attack Wraiths, but never other Scouts.

(If anyone's curious, I'm trying to create a "virtual computer" system. I need more than 8 computer players in a map to represent all the NPC factions. >.> )


Post has been edited 1 time(s), last time on Dec 31 2009, 9:08 pm by TassadarZeratul.



None.

Dec 31 2009, 7:18 pm Jack Post #2

>be faceless void >mfw I have no face

Without vHP? Maybe have zlings underneath each one, and use splash units to attack?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 31 2009, 7:19 pm Biophysicist Post #3



How would that help? :X

EDIT: Plus there's a shitton of units, and they might pass over each other.



None.

Dec 31 2009, 7:20 pm Jack Post #4

>be faceless void >mfw I have no face

Splash attack would hurt wait nvm, I'm being stupid.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 31 2009, 7:24 pm Biophysicist Post #5



Oh, if it matters, there's another computer to blind the first computer's units. So you have two comps to work with.



None.

Dec 31 2009, 7:25 pm LoveLess Post #6

Let me show you how to hump without making love.

The direct answer, no. Now, you could have all units cycle between being controlled by each player, but that would cause some issues I am sure. AKA, It's Wraith's turn to be attacked by P8. So, give all Wraiths to P9 for a second or two. Then give them all to back and give all Scouts to P9. Continue as such, that's the best mass unit changing I can think of.



None.

Dec 31 2009, 7:27 pm Sacrieur Post #7

Still Napping

I don't think there is a way to get a computer to attack itself >.>

Maybe try something that does use so many computers?



None.

Dec 31 2009, 7:29 pm Biophysicist Post #8



Quote from LoveLess
The direct answer, no. Now, you could have all units cycle between being controlled by each player, but that would cause some issues I am sure. AKA, It's Wraith's turn to be attacked by P8. So, give all Wraiths to P9 for a second or two. Then give them all to back and give all Scouts to P9. Continue as such, that's the best mass unit changing I can think of.
Wouldn't that make the units retardedly slow and choppy and stuff? (Because they're being given a lot.)

@above: I need all these computers. The map won't work without them. At all.

EDIT: Wait a second. Giving to extended players doesn't clear orders, so I can just use extended players and unit cycling/spawning stuff owned by P8 to attack. Can't I?

Post has been edited 2 time(s), last time on Dec 31 2009, 7:31 pm by TassadarZeratul. Reason: You lose The Game.



None.

Dec 31 2009, 7:35 pm Kenoli Post #9



Units for some extended players will attack eachother.



None.

Dec 31 2009, 7:39 pm Biophysicist Post #10



Quote from Kenoli
Units for some extended players will attack eachother.
I don't really like using things I don't understand, and I need to be able to control which units attack which units and when. Thanks anyway, though.



None.

Dec 31 2009, 7:42 pm Kenoli Post #11



It's more fun if they just go on a bloodthirsty rampage, killing everything in sight.



None.

Dec 31 2009, 7:42 pm Biophysicist Post #12



Quote from Kenoli
It's more fun if they just go on a bloodthirsty rampage, killing everything in sight.
Fun, maybe. But it would ruin the map, even more than not having the computers in the first place.



None.

Dec 31 2009, 10:34 pm Jesusfreak Post #13



Hmm. Well, I know that SOMETIMES player 161 units will attack eachother. But it's not very useful. They can't be ordered with triggers, so if you put them together, they'll probably have killed eachother by the time you get there. And sometimes it won't work for some reason.


Did you try making a trigger for the computer to unally itself?



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Dec 31 2009, 10:48 pm DavidJCobb Post #14



Quote from Jesusfreak
Hmm. Well, I know that SOMETIMES player 161 units will attack eachother. But it's not very useful. They can't be ordered with triggers, so if you put them together, they'll probably have killed eachother by the time you get there. And sometimes it won't work for some reason.


Did you try making a trigger for the computer to unally itself?
He wants types of units to attach each other (Wraiths v.s. Scouts, but not Wraiths v.s. Wraiths), rather than just everything killing everything.



None.

Jan 1 2010, 12:47 am rockz Post #15

ᴄʜᴇᴇsᴇ ɪᴛ!

If you have more than 2 factions fighting at the same time, then it's a problem. Otherwise, there shouldn't be any problem with just having player 7 and 8 unallied, then have them fight it out. If you want all the factions to fight in one giant war, have it turn based and sequentially give them away to players 9-12.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 1 2010, 12:48 am Biophysicist Post #16



I've already solved this problem. This can be locked.



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