What I'm saying is this:
scenario #1:
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Vs. three separate strings
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In the first example, every time you want any change at all in the entire string, you need another string...which means you need 99 strings just for your HP, in addition to 99 more strings saying the enemy is distant [for each change in HP], and another set for your objectives [for each change in HP and proximity].
In the second example, every time you get a different % HP, it only needs one more string, for a max of 99. Then, if the enemy is distant, you only need a total of two strings, which you can swap in and out. Picture coming soon, if this is confusing.
As for feedback: I'd enjoy playing a game like this, if my monitor didn't make SC look sucky because of widescreen. I'm still thinking about making an RPG that's gonna be epic, and I might throw something like this in there
TL;DR: I'm elaborating on how to exploit SCMDraft 2's redundancy-reduction. Pix.