hey, i need a good slowing effect, but it has to be invisible. and only happen when your resources drop too far. any suggestions
P.S. is you read my topic about my hero in UMS theorys and Ideas you'd know why i need it
None.
Constantly move a burrowed unit under affected hero.
>be faceless void >mfw I have no face
Make a location always follow the hero, then move or create burrowed units underneath, using hypertrigs.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
using hypertriggers and death counts, you can "customize" how much you want the unit(s) to be slowed.
You would do this by moving the burrowed unit every
five (or so) trigger cycles, instead of every trigger cycle?
None.
My hypothesis is that every time a trigger moves a unit onto the same pixel that another unit is already on, the unit, if moving, prevents them moving for that frame. Thus hyper triggers will cause units to move at half their normal speed, since they run every other frame. Moving diagonally seems to be harder to do, but that's probably due to the best path being recalculated every time the unit stops.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"