Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: no more than 1 marine?
no more than 1 marine?
Dec 4 2009, 9:30 pm
By: melnikov  

Dec 4 2009, 9:30 pm melnikov Post #1



hi. i started to make a map and i need help. there is terran baracks. i want after the producing of first unit(for exmaple marine) to not be able to produce another unit using these baracks. i don't want to destroy barracks after first unit producing or kill other units aroud these baracks.



None.

Dec 4 2009, 9:32 pm MadZombie Post #2



you can give the barracks to another player or do something with the price of making marines.

a marine cost 1 mineral and you only have one mineral.



None.

Dec 5 2009, 2:01 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

To elaborate on MZ's 1st suggestion: Giving a building to another player and giving it back immediately will cancel everything it builds, researches or upgrades. A minor side effect is that if you had the building selected it will be deselected.




Dec 5 2009, 2:24 pm Biophysicist Post #4



Or this:

Current Player commands exactly 1 Terran Marine
Center location "lolrine" on Terran Marine owned by Current Player at "lolrine"
Preserve Trigger

Current player commands at least 2 Terran Marine
Give all Terran Marine owned by Current Player at "lolrine" to Player 9
Kill all Terran Marine for Current Player
Display text message: "Max of 1 Marine"
Give all Terran Marine owned by Player 9 at Anywhere to Current Player
Preserve Trigger

Post has been edited 1 time(s), last time on Dec 5 2009, 2:34 pm by NudeRaider. Reason: fix'd



None.

Dec 5 2009, 2:37 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The problem with your solution is that if the first marine is near the barracks it might give the newly built marine to P9 unless you use a 1x1 pixel location.
Also you should modify the 2nd trigger to give money back.




Dec 5 2009, 7:27 pm melnikov Post #6



i think MadZombie's idea for the price of unit is the most suitable for my project.

Post has been edited 1 time(s), last time on Dec 5 2009, 7:35 pm by melnikov.



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