Alright so after a while of Thinking i have a general idea for an AoS
The Characters Damage, upgrade, starting mana(0-60)
Mana will be maxed at 400-600(Mana goes up by 20's-25's)
Hp will go up as so- +4% for first 10
+5% for last 10
The Leveling system is simple you level alot but spread out over time and 50-70 levels
Another thing i will add is letting you upgrade your spells 3 times(4 civs each up)
so 20 hp levels in all(Making heroes start with 10% hp)
Finally, since items have become a new thing ill add a couple into my map
But only 4 items are rare and found around the map, while 4 others are buyable
I do not have an item usage idea
if anyone has any please post if you want
Purchased Items:
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Mana Orb- doubles rate of mana recharge (200 mins)
Cape of Truth- 3 time use, teleports you back to base(50 mins)
Hp Potion-Heals you to full hp for lvl(30 mins)
Mana Potion-Recharges mana to full(30 mins)
Found/Created:
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Ice Sphere:Stuns all foes and Creates a one shot arbiter(one time use)
Bat Wings:Creates an Invincible Mutalisk for quick getaway, 5 seconds(one time use)
Cannon: Tank that cannot be moved from spot, 200 hp, 100 dmg
Gauntlet Of Fire: Gives +10% hp
Characters:
Knight(Dt)
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Stats:
Hp: 3500
Base Damage:30(+6 per up)
Base Mana:20
Spells
7 mana- 1:Courage (3 second invince, creates 1 dt with 25 damage) Each lvl +1 second of invince and +1 dt
23 mana- 2:Apprentice(Summons the dt from spell 1)+1 max dt for each lvl(max of 3)
17 mana- 22:Protect(Sacrifices all dts and creates a scout for each one)
30 mana- 3:Lunge(Shoots forward and stabs the foe)(+2 scouts per level)
45 mana- 3:Skull bash(Night Attack)Sneak up on a foe and launch a one shot attack(2 hits at level 3)
75 mana- 4:Attack as One(Attack with several Knights Apprentices)(Lasts slightly longer each lvl)
80 mana- 4:(Nigh Attack)Blade Assault(Attacks with Rapidly Spawned Scouts)(+1 more wave per level)
Spirit(Hydralisk)
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Stats:
HP:4300
Starting Mana: 40
Base Attack: 25(+3)
Specialty:Stunning/quick damage, heavy mana usage
Spells:
16 mana- 1: Spite(Slows the Enemy for 5 seconds)(Lvls increase time by 2 seconds)
20 mana- 11: Malice(Stops slowing and creates 8 guardians with 10 dmg(+1 dmg per up)(+1 wave of guards)
34 mana- 2:Pass-through(Creates a scourge, allows unit to move anywhere for 10 seconds)(no lvls)
40 mana- 22: Sneak Attack(Reappear and Attack with 8 Hydras)
50 mana- 3: Spirit Crush(Stuns all units and kills all spawns around spirit)(Lasts a second longer each time)
85 mana- 4: Haunt(Slows Opponent,Drains Mana, and spawns 10 guardians over 10 seconds)(Guardians double with level)
90 mana- 44: Curse(Stuns opponent for 10 seconds, drains mana twice as fast, and spawns 8 hydras around foe)
Pirate
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Stats:
HP:4500
Starting Mana:20
Base attack: 50(+4x)
Specialty:Player Killing, Strong Ranged attacks
Spells:
1: 6 mana- Single Shot(Spawns one ghost for single shot)(+1 ghost as levels increased)
11: 7 mana- Quick Reload(Spawns 2 more ghosts for single attacks(+2 ghosts per level))
2: 23 mana- Summon Crew(Spawns 3 zealots)(+1 per level)max of 1 use until you run out
22: 45 mana- Firing Squad(Spawns 1 ghost at every zealot)(+1 ghost for level)
3: 60 mana- Cannon(Creates 1 siege Tank)(No levels)
33: 90 mana- Rapid Fire(Quickly attacks with 8 tanks)
4: 115 mana- Ambush(Surround Foe with Zealots for 5 seconds, steals up to 30 minerals)(Minerals +10 per level)
Elf
Beast
Marksmen
Serial Killer
Mech Tiger
Bomber
Demon
Angel
Dragon/Behemoth(undecided)
Will continue soon
Post has been edited 5 time(s), last time on Nov 27 2009, 5:12 am by Urahara.
None.