Staredit Network > Forums > SC1 Map Production > Topic: Impossible Adaptation
Impossible Adaptation
Nov 16 2009, 11:01 pm
By: payne  

Nov 16 2009, 11:01 pm payne Post #1

:payne:

Quote from Basic informations

Quote from Progression
Levels done: 7/10

Quote from Levels (not in the order)
Main Concepts/Modes/Themes:

#1 - Nydus Canal (Original idea: Devourer)
Description: At start, you are assigned a random Hero. After, you and your teamates can choose between 4 spawn points by placing their own Nydus Canal.
Objective: Kill all enemies.

#2 - Data Disc
Description: You select random units at start. During the level, enemies and spawned at specific buildings and charges you until the buildings are dead. A normal level.
Objective: Kill all the buildings.

#3 - Hunter Killer (Original idea: Kaias)
Description: You burrow, move your Queen and unburrow to pass through obstacles or even micro.
Objective: Kill all enemies.

#4 - Vulture
Description: Small micro levels.
Objective: Kill all enemies.

#5 - Dropship (Original idea: Devourer)
Description: You must use a transporter to move from an isolated area to an other.
Objective: Kill all enemies.

#6 - Warbringer
Description: You must protect a Warbringer (with no scarabs) that runs into the enemies' army. If you fail the first time, you have a second chance on an other level.
Objective: Kill all enemies -OR- help the Warbringer reach the Beacon alive.

#7 - SCV
Description: You must hurry to destroy a base that is building up. Buildings spawn units that charges you.
Objective: Kill all enemies.

#8 - Valkyrie
Description: Survive through some classic impossible scenario.
Objective: Kill all enemies.

#9 - Devouring One (Original idea: Queseld)
Description: Act fast, the enemies are charging you.
Objective: Survive through the multiple levels.
If the word "Description" is in green, it means the levels is actually playable in the map provided. To see the map, click on the title of this thread.

The level 10 (Final level) is represented by a Medic.
It will include some retarded mini-levels involving Medics a lot.
Here is the actual list:
Quote from Final level
1) Science Vessel + Medic.
Medic has 0% energy at all time. There are enemies around, but the retarded computer have set mines all around him. Multiple Energy Restores will you get through this shitty computer.
2) Broodling + Spell units (+ Medic), but no other offensive.
Act wise and fast in order to not lose your broodling (either because it runs out of energy or because it dies).
3) SCV + 1 Medic + 1 Ghost + 1 Marine, bunker and turrets available.
Construction time = nearly instant, cost = free.
4) Medic + Dark Templar (+ Scourges?).
Medic has 100% energy all the time. Have fun using Optical Flare over detectors.

Features:
Quote from Features
- Gives units of the leavers to the players still playing
- User-friendly level-selection system inspired from Impossible Crepuscular
- Unique ideas
- Moar that I just haven't though of ;)

Please help me out over this project and give me feedbacks. Here are some points to help you clarify your thoughts:
Quote
- Difficulty
- Balance
- Concept
- Terrain
- Aesthetic
- Did you tend to go read the Mission Objectives ?
- Was the objective clear ?
- Have you found any bug ?

Screenie


Thank you for sharing any information that could help this project ^^

Attachments:
Imposs Adaptation too easy!.rep
Hits: 3 Size: 288.02kb

Post has been edited 7 time(s), last time on Mar 20 2010, 7:13 pm by payne.



None.

Nov 17 2009, 9:46 pm DevliN Post #2

OVERWATCH STATUS GO

Since this is in Production, it does require screenshots. Links to the files themselves are nice, but the images are still needed.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 18 2009, 2:41 pm payne Post #3

:payne:

Quote from DevliN
Since this is in Production, it does require screenshots. Links to the files themselves are nice, but the images are still needed.
Bitch >.<
I'll share some tonight :)



None.

Nov 19 2009, 1:57 am payne Post #4

:payne:

Bug-free version is out.
Check it out ;)
All levels are tested and possible ^^



None.

Nov 19 2009, 3:43 am DevliN Post #5

OVERWATCH STATUS GO

Quote from payne
Quote from DevliN
Since this is in Production, it does require screenshots. Links to the files themselves are nice, but the images are still needed.
I'll share some tonight :)
Still need those screenshots.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 19 2009, 6:05 am payne Post #6

:payne:

Quote from DevliN
Quote from payne
Quote from DevliN
Since this is in Production, it does require screenshots. Links to the files themselves are nice, but the images are still needed.
I'll share some tonight :)
Still need those screenshots.
There you go. Picture included ^^

Anyways, I've also added a replay where you can see how to pwn this map and I've made a much harder version based off the fact that it seemed so easy to these guys in the replay, complaining I gave too many units so ya... try it out ;)
This harder version isn't in the DLDB, you can only find it in the first post of this thread.

EDIT: Finally, all levels are still possible ^^
Have fun remaking a lot of times just to be able to finish the 4 levels in the same game without any saves ;)

Post has been edited 1 time(s), last time on Nov 19 2009, 8:15 am by payne.



None.

Mar 6 2010, 7:09 am payne Post #7

:payne:

2 new levels available: Dropship and Data Disc.
I also polished a lot of the terrain (though I still have to increase the Reaver's terrain quality).



None.

Mar 14 2010, 5:44 am payne Post #8

:payne:

Moar updated done.
1 new level: SCV.
Have fun with it. ^^



None.

Apr 5 2010, 6:06 am payne Post #9

:payne:

I have 7/10 levels completed.
I wonder if I should really make more levels... I completely ran out of ideas and I'm not motivated much about having any more normal impossible scenarios levels into my experimental imposs map (there are already 2! :S).
I'd love people to give me ideas. ^^



None.

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