Staredit Network > Forums > SC1 Terrain > Topic: Ice and snow to water blend
Ice and snow to water blend
Nov 12 2009, 12:33 am
By: Howler  

Nov 12 2009, 12:33 am Howler Post #1





better?

Post has been edited 7 time(s), last time on Nov 19 2009, 6:34 am by Howler.



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Nov 12 2009, 12:59 am Tempz Post #2



Good idea...

Btw your jungle stuff helped me terrain a bit so good job...
I've posted one of them and a remake of it on terrain hall of fame :D
but like 2 - 5 of my blends got destroyed ;( (Stupid starforge)

Good job...



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Nov 12 2009, 3:19 am payne Post #3

:payne:

Quote from Tempz
(Stupid starforge)
Solution: Use SCMD2 ;o
Howler, this blend has -very- high potential. If you could make it non-blocky, it would obviously become the best ice tileset blend I would have ever seen. I think some sweet sprite placement could make it even better too.
Please try to improve that, it seems so sexy :O



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Nov 12 2009, 3:27 am samsizzle Post #4



Quote from payne
Quote from Tempz
(Stupid starforge)
Solution: Use SCMD2 ;o
Howler, this blend has -very- high potential. If you could make it non-blocky, it would obviously become the best ice tileset blend I would have ever seen. I think some sweet sprite placement could make it even better too.
Please try to improve that, it seems so sexy :O

forget what payne said about sprites.



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Nov 12 2009, 3:55 am stickynote Post #5



Krayzee has a good one for ice to water:




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Nov 12 2009, 6:22 am Howler Post #6



yeah krayzees ice blend inspired me



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Nov 14 2009, 9:08 pm New-Guy Post #7



I can easily see the idea that you're trying to get with your blend, but there's just too much blockiness for it to be of any use. If you could smooth it out a bit, it would improve enormously.



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Nov 18 2009, 2:13 am Howler Post #8



I've been busy playing the new Call of Duty..so I haven't had time to terrain much, but I think I eliminated some of the blockiness. What do you guys think? (I added a new image to the original post) BTW, that's high snow to ice, to (high) water ;)



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Nov 18 2009, 2:42 pm payne Post #9

:payne:

I cannot see the image =(



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Nov 18 2009, 4:20 pm Howler Post #10



Quote from payne
I cannot see the image =(


:( why not



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Nov 18 2009, 4:50 pm Norm Post #11



2nd pic is very sexy. Nice work.



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Nov 19 2009, 3:22 am payne Post #12

:payne:

I see it now.
Good job over it ^^
Still too blocky, though :(



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Nov 19 2009, 4:36 am Howler Post #13



any suggestions or...do you wanna try to take a stab at blending snow to water? I don't really want to change this part of my map..I know blocks can irritate people XD


edit:

Post has been edited 3 time(s), last time on Nov 19 2009, 6:34 am by Howler.



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Nov 19 2009, 5:45 pm samsizzle Post #14



the last one looks great, although ingame things tend to be more noticeable. I think the only blocks were near the water to ice part. But i would just leave it.



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Nov 20 2009, 2:26 am stickynote Post #15



Infinitely better than the last one.



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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