Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: walkable/unwalkable
walkable/unwalkable
Oct 16 2009, 7:18 pm
By: ClansAreForGays  

Oct 16 2009, 7:18 pm ClansAreForGays Post #1



Are there some tiles of terrain that have both walkable and unwalkable parts in the same tile?

Or are tiles strictly either completely walkable, or completely unwalkable.




Oct 16 2009, 7:18 pm Falkoner Post #2



Yeah, if you wanna look into it, I'd recommend asking Farty for a link to HawtTiles, it can show you all the minitiles inside a tile that are either walkable or not.



None.

Oct 16 2009, 8:22 pm Morphling Post #3



You could always select a unit to place and scmdraft will show the shaded part of the tile which is unwalkable.



None.

Oct 16 2009, 8:37 pm Falkoner Post #4



This is just a little theory of mine, so correct me on this if I'm wrong, but I think that a tile is either placeable or inplaceable, so even if you can walk on part of one, that doesn't mean a unit can be created or moved there with triggers.



None.

Oct 16 2009, 8:38 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!


you mean like these?

@ falkoner, pretty sure that's incorrect, but it would only require a simple test. preplace a square unit (can't think of a good small one), center location on it, remove it, create one again, next to a corner.

Post has been edited 1 time(s), last time on Oct 16 2009, 8:47 pm by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 16 2009, 8:51 pm Wormer Post #6



Quote from Falkoner
This is just a little theory of mine, so correct me on this if I'm wrong, but I think that a tile is either placeable or inplaceable, so even if you can walk on part of one, that doesn't mean a unit can be created or moved there with triggers.
Something like this, but I believe you know units could be moved if there is another unit. However powerups could not be placed on unplaceable tiles in any way, because they are kind of aligned to the grid.

That way each tile has it's placeable and unplaceable areas. Though I wonder where is this defined?



Some.

Oct 16 2009, 10:12 pm Falkoner Post #7



Quote
but I believe you know units could be moved if there is another unit

Can they be? Because I can't move a burrowed unit under a normal unit if it's like inside a cliff or something.



None.

Oct 17 2009, 7:05 am Wormer Post #8



Quote from Falkoner
Quote
but I believe you know units could be moved if there is another unit

Can they be? Because I can't move a burrowed unit under a normal unit if it's like inside a cliff or something.
I meant when not inside but on the edge.



Some.

Oct 17 2009, 7:31 am Kaias Post #9



Quote from rockz

you mean like these?

@ falkoner, pretty sure that's incorrect, but it would only require a simple test. preplace a square unit (can't think of a good small one), center location on it, remove it, create one again, next to a corner.
Like the picture shows, the dark parts signify implacable terrain. A tile isn't always either implacable or not.



None.

Oct 17 2009, 7:57 am ClansAreForGays Post #10



Helped a lot.




Oct 17 2009, 4:19 pm Kaias Post #11



Quote from Falkoner
This is just a little theory of mine, so correct me on this if I'm wrong, but I think that a tile is either placeable or inplaceable, so even if you can walk on part of one, that doesn't mean a unit can be created or moved there with triggers.
Incorrect.



None.

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