Mafia!
Sep 28 2009, 11:11 pm
By: The Starport
Pages: 1 2 35 >
 

Sep 28 2009, 11:11 pm The Starport Post #1



New thread


Old thread


Post has been edited 14 time(s), last time on Dec 30 2009, 1:30 pm by Tuxedo-Templar.



None.

Sep 28 2009, 11:56 pm poison_us Post #2

Back* from the grave

Quote from name:Tuxedo-Templar
If anyone wants to help with testing, let me know.
Letting you know.
Only two questions...how long is the vote for stand-in mayor, and does a mafia mayor gain benefits other than Mafia + Mayor?

I love how the mafia get to choose between a quick death or a slower, more devastating house rape. Fairly realistic. I'm just confused why there isn't a doctor...





Sep 28 2009, 11:58 pm The Starport Post #3



Quote from poison_us
Quote from name:Tuxedo-Templar
If anyone wants to help with testing, let me know.
Letting you know.
Only two questions...how long is the vote for stand-in mayor, and does a mafia mayor gain benefits other than Mafia + Mayor?

I love how the mafia get to choose between a quick death or a slower, more devastating house rape. Fairly realistic.
You might wanna consider having a doc as well...
Special roles will come later. This is just the base.

Again, I'm still up in the air about the mayor stuff. I haven't added that in to the map yet. Ideas?



None.

Sep 29 2009, 12:08 am poison_us Post #4

Back* from the grave

Now that you mention it...
If a helicopter is destroyed, does the mayor lose his "protected" status? And in the event of a tie for mayor, who wins? Is it randomized--seems fair enough to me. In the initial vote, should it also be impossible to vote for yourself?
I think the townies' sleuth ability is a little lacking...but without prior knowledge of the players, what more can you do?

How does something like this sound: "As you walk into your house, you see a cup of coffee...will you drink it?", and if the player says yes, he gets to see how many mafia voted for a select player the previous vote. If it's a mafia that says yes, he gets X added to his sleep meter. If he says no, something saying he tossed it outside [possible clue??] pops up.

This is all in the past 7 minutes or so...I might have some non-ripoff ideas tonight.





Sep 29 2009, 12:08 am Kaias Post #5



I don't see anything about lynching, is this completely exempt from the game? It would probably kill player's off too quickly, however, players coming to a consensus to eliminate someone would proliferate team effort (and deception).
Perhaps a closer shot at the houses both inside and outside would be helpful.

Also, are dead players immediately defeated? How do you 'let' someone in? Perhaps you should elaborate on what makes a player lose law protection, and invincibility, merely losing consciousness? Does arming make everyone in your house vulnerable, including yourself? Can you tell if a house is armed from the outside?

The prospect overall concept sounds not just great but exciting, granted you have competent players. It isn't something you can just know how it is going to play out, though, so until then suggestions will be difficult; however, I can tell you right now that the mayor role seems a little off.

Quote
If anyone wants to help with testing, let me know.
Definitely. I'm going to make the prediction that the first real play through is going to prompt a lot of changes in design.



None.

Sep 29 2009, 12:19 am The Starport Post #6



Quote from poison_us
[color=peachpuff]Now that you mention it...
If a helicopter is destroyed, does the mayor lose his "protected" status? And in the event of a tie for mayor, who wins? Is it randomized--seems fair enough to me. In the initial vote, should it also be impossible to vote for yourself?
Tie votes I could handle with a subsequent tie breaker vote or something. Self votes obviously won't fly. :P
Quote
I think the townies' sleuth ability is a little lacking...but without prior knowledge of the players, what more can you do?
Sluething will be more interesting when I have the clues written up. I'm still pondering a good way to handle that aspect, though. I don't want players simply memorizing clues to match up with each player. I might leave clues ambiguous enough to encompass multiple players, like by saying "A woman's touch" to mean any female unit or "Kinda slimy" for any zerg unit or something. :P


Quote from Kaias
I don't see anything about lynching, is this completely exempt from the game? It would probably kill player's off too quickly, however, players coming to a consensus to eliminate someone would proliferate team effort (and deception).
Perhaps a closer shot at the houses both inside and outside would be helpful.
The only problem with lynching is the 8 player limit: Players will drop like flies that way, and the game will be over really fast. That might be okay, though, if I decide the gameplay benefits from high game turnover. But yeah, I also like the added layer of drama possibilities in having to actually put effort into hunting down another player.

Quote
Also, are dead players immediately defeated? How do you 'let' someone in? Perhaps you should elaborate on what makes a player lose law protection, and invincibility, merely losing consciousness? Does arming make everyone in your house vulnerable, including yourself? Can you tell if a house is armed from the outside?
- Dead players are ejected from the game.
- You have to hold the door of your house open to let people in.
- Law protection lost from daytime votes and from passing out during the day (though recovers after you wake; if you do).
- Houses aren't armed: Players are. You can only arm yourself in your own house (currently).

Quote
The prospect overall concept sounds not just great but exciting, granted you have competent players. It isn't something you can just know how it is going to play out, though, so until then suggestions will be difficult; however, I can tell you right now that the mayor role seems a little off.
I somewhat agree. The goal of the mayor was to solve the problem of keeping unprotected dissidents on their toes, in the absence of formal lynching.

Ideas?

Quote
Quote
If anyone wants to help with testing, let me know.
Definitely. I'm going to make the prediction that the first real play through is going to prompt a lot of changes in design.
Surely.

Post has been edited 1 time(s), last time on Sep 29 2009, 12:26 am by Tuxedo-Templar.



None.

Sep 29 2009, 12:24 am Tempz Post #7



Seems like the old concept extrapolated like most of your maps such as fireman,trigger happy d, rush, cannonball, and such

Looks like it might be a good game, several problems is balance with each and unique class of players, obviously test will find this out...
As you said how why mafia maps haven't work... I just don't find this concept as addictive such as fire fighters, you need someway to keep the replay value higher, maybe incorporate some rpg elements in there... too much is probably a bad idea but some would help like a special ability.

On a side note I'd like to be a tester.



None.

Sep 29 2009, 12:32 am darksnow Post #8



i would also like to be a tester.

so if you lose the protection, a mayor can barge into you house and kill you?



None.

Sep 29 2009, 12:34 am poison_us Post #9

Back* from the grave

Quote from name:Tuxedo-Templar
Quote from Kaias
I don't see anything about lynching, is this completely exempt from the game? It would probably kill player's off too quickly, however, players coming to a consensus to eliminate someone would proliferate team effort (and deception).
Perhaps a closer shot at the houses both inside and outside would be helpful.
The only problem with lynching is the 8 player limit: Players will drop like flies that way, and the game will be over really fast. That might be okay, though, if I decide the gameplay benefits from high game turnover. But yeah, I also like the added layer of drama possibilities in having to actually put effort into hunting down another player.
Maybe a two-vote, carried-over majority for lynching? Say if a certain player already has had 5 of 3 votes for a day, his sleep meter the following night is reduced [or takes longer to regenerate]. If on any subsequent lynch vote he is again the majority, he is lynched. Maybe that will solve any time problems.




Sep 29 2009, 1:05 am The Starport Post #10



Quote from darksnow
i would also like to be a tester.

so if you lose the protection, a mayor can barge into you house and kill you?
If you lose protection, you probably won't want to be in your house at all.
Edit: Actually no, you might. Updated some of the outline.


I've decided I'm going to delay the mayor and everything to do with him until a later version; if I add it in at all. I really should get everything else squared away first, shouldn't I?

Post has been edited 3 time(s), last time on Sep 29 2009, 3:34 am by Tuxedo-Templar.



None.

Sep 29 2009, 1:12 am darksnow Post #11



well then cant strategy be to purposely take away protection, then when the mafia comes, arrest their ass?

but then you cant give back protection =O



None.

Sep 29 2009, 1:17 am The Starport Post #12



We'll see. :P


I'm also contemplating an element of NPCs whereby players can "recruit" them for vision-only purposes (they'll remain stationary, though). Or kill them.

I figure it's a fairly spacious map, so a bit more vision spread might be necessary.

Post has been edited 1 time(s), last time on Sep 29 2009, 1:22 am by Tuxedo-Templar.



None.

Sep 29 2009, 1:54 am Tempz Post #13



Still i find that you map will need some more re-playability... any features that can help make this map more addictive?



None.

Sep 29 2009, 3:43 am UnholyUrine Post #14



O Shi-.

I can already tell SENners are going to swarm this :P..

Quote
Still i find that you map will need some more re-playability... any features that can help make this map more addictive?

Simply check out the Null on this forum. If that doesn't convince you, play "Who's the Rapist", "Scary Movie", "the Thing", or even "Phantom". They all basically revolve around having one person being the bad guy in disguise.

I'd also like to test :P



None.

Sep 30 2009, 8:06 pm The Starport Post #15



Well since I've gone and squeezed things to fit for the August contest deadline, but decided to back out, I figure I may as well polish off the remaining items I need for the current stage and start testing soon. The map itself is far from ready, though, since I still haven't decided if I want to go with a more lengthy, battle of wits-style game or a quicker, more active, high-turnover game instead.

Something tells me to avoid The Thing approach and try to emphasize being a more drawn out battle of wits, instead. If I go that route, though, I may need a few more ideas for the 'Investigate' ability, to make it worth it. I suppose I'll tackle that problem when I get to it.


I should be ready for testing by the end of the week.

Post has been edited 1 time(s), last time on Sep 30 2009, 8:14 pm by Tuxedo-Templar.



None.

Sep 30 2009, 8:54 pm azala Post #16



I made a 8p mafia prototype a year ago (2mafia/2doctor), it got a huge negative from friends so I stuck it in the freezer. Tell me if you want to take a look at it though. Your version might fare better since it's action-oriented, but I still see three potential problems:

1) Since its an ambiguous-team game with a complex rule set, I can see it becoming a learning-curve nightmare
2) Any game requiring 8p will have very few potential games
3) Vision hacks



None.

Sep 30 2009, 9:11 pm The Starport Post #17



Quote from azala
I made a 8p mafia prototype a year ago (2mafia/2doctor), it got a huge negative from friends so I stuck it in the freezer. Tell me if you want to take a look at it though. Your version might fare better since it's action-oriented, but I still see three potential problems:

1) Since its an ambiguous-team game with a complex rule set, I can see it becoming a learning-curve nightmare
2) Any game requiring 8p will have very few potential games
3) Vision hacks
1) The rules... I'll have to cross that bridge when I come to it. I think I've done a bit better than I usually do at keeping it simple in-game, though. Other than the sleep meter and some understanding of a good night time survival strategy, it shouldn't be too complicated.

2) I can modify it to work with anywhere from 3 to 8 players. In fact, I may do that right now.

3) Vision hacks will surely be a problem, just like any deception-based game. But that's mostly out of my hands. I'm not being paid by Blizzard to clean up their faulty code or nanny their asshat user base. It'll be up to game hosts, player honor, or Blizzard themselves (fat chance) to handle cheaters, alas.

I did as much as I could to store game data into DCs and such, if that's any consolation.



The only major problem I predict remains the large map size. I'm almost certain I'm going to slim this fucker down, lest this turns into a boring hide and seek game.



None.

Sep 30 2009, 9:25 pm azala Post #18



Quote from name:Tuxedo-Templar
2) I can modify it to work with anywhere from 3 to 8 players. In fact, I may do that right now.
How would you balance out the teams in the 3-7p cases?

Quote from name:Tuxedo-Templar
3) Vision hacks will surely be a problem, just like any deception-based game. But that's mostly out of my hands. I'm not being paid by Blizzard to clean up their faulty code or nanny their asshat user base. It'll be up to game hosts, player honor, or Blizzard themselves (fat chance) to handle cheaters, alas.
I wasn't expecting you to deal with it, it's the usual credibility problem with imperfect-information games on SC. But it does reduce public (non-trusted players) playability.

Quote from name:Tuxedo-Templar
I did as much as I could to store game data into DCs and such, if that's any consolation.
Somewhat. But your "action-choosing" area is still visible. That, and DCs can actually be viewed with certain programs and a knowledge of finding memory addresses. Better to avoid all these problems and just play with trusted people.



None.

Sep 30 2009, 9:36 pm The Starport Post #19



Quote from azala
Quote from name:Tuxedo-Templar
2) I can modify it to work with anywhere from 3 to 8 players. In fact, I may do that right now.
How would you balance out the teams in the 3-7p cases?
Well for 3-5 players, there's only 1 mafia player. For 6-8, there's 2. If you host with 6 players, it's still twice as many townies as mafia, so it'll just be like playing hard mode or something (for the town, at least). :P

Quote
Quote from name:Tuxedo-Templar
3) Vision hacks will surely be a problem, just like any deception-based game. But that's mostly out of my hands. I'm not being paid by Blizzard to clean up their faulty code or nanny their asshat user base. It'll be up to game hosts, player honor, or Blizzard themselves (fat chance) to handle cheaters, alas.
I wasn't expecting you to deal with it, it's the usual credibility problem with imperfect-information games on SC. But it does reduce public (non-trusted players) playability.

Quote from name:Tuxedo-Templar
I did as much as I could to store game data into DCs and such, if that's any consolation.
Somewhat. But your "action-choosing" area is still visible. That, and DCs can actually be viewed with certain programs and a knowledge of finding memory addresses. Better to avoid all these problems and just play with trusted people.
Well look at it on the bright side: You're already playing a game of deception. Culling out cheaters is like finding mafia, except IRL. :bleh:
Yes I know there's a jillion things wrong with that statement.



None.

Oct 1 2009, 1:24 am stickynote Post #20



Quote from name:Tuxedo-Templar
Quote from poison_us
[color=peachpuff]Now that you mention it...

[quote=name:Kaias]I don't see anything about lynching, is this completely exempt from the game? It would probably kill player's off too quickly, however, players coming to a consensus to eliminate someone would proliferate team effort (and deception).
Perhaps a closer shot at the houses both inside and outside would be helpful.
The only problem with lynching is the 8 player limit: Players will drop like flies that way, and the game will be over really fast. That might be okay, though, if I decide the gameplay benefits from high game turnover. But yeah, I also like the added layer of drama possibilities in having to actually put effort into hunting down another player.
You could make it seven human players with 1 computer controlling multiple civilians. Then their vote could be random or based upon what a human player voted for.



None.

Options
Pages: 1 2 35 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:19 pm]
Vrael -- IM GONNA MANUFACTURE SOME SPORTBALL EQUIPMENT WHERE THE SUN DONT SHINE BOY
[2024-5-02. : 1:35 am]
Ultraviolet -- Vrael
Vrael shouted: NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
Gonna put deez sportballs in your mouth
[2024-5-01. : 1:24 pm]
Vrael -- NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
[2024-4-30. : 5:08 pm]
Oh_Man -- https://youtu.be/lGxUOgfmUCQ
[2024-4-30. : 7:43 am]
NudeRaider -- Vrael
Vrael shouted: if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
Yeah I'm not a big fan of Westernhagen either, Fanta vier much better! But they didn't drop the lyrics that fit the situation. Farty: Ich bin wieder hier; nobody: in meinem Revier; Me: war nie wirklich weg
[2024-4-29. : 6:36 pm]
RIVE -- Nah, I'm still on Orange Box.
[2024-4-29. : 4:36 pm]
Oh_Man -- anyone play Outside the Box yet? it was a fun time
[2024-4-29. : 12:52 pm]
Vrael -- if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
[2024-4-29. : 11:17 am]
Zycorax -- :wob:
[2024-4-27. : 9:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
Please log in to shout.


Members Online: lil-Inferno, Roy, jun3hong