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My melee maps, old noob maps

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Creator: Demented Shaman
Time: Aug 29 2007, 3:05 pm

Post #1     Demented Shaman Aug 29 2007, 3:05 pm

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(4)Turtle Land
( user posted image )

(4)Circular Ruins
( user posted image )
http://www.panschk.de/mappage/comments.php?mapid=2451

Any comments welcome :)
This post was edited 2 times, last edit by devilesk: Aug 30 2007, 6:06 pm.

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Post #2     Koltz Aug 29 2007, 5:45 pm

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circular ruins looks really good. id play it

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Post #3     who Aug 29 2007, 5:57 pm

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problem with second one is that its extremely easy for a terran to turtle. there is a back expo and a front expo for every main.

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Post #4     TitanWing Aug 29 2007, 6:13 pm

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1st one is kinda bland and the top and bottom islands are imbalanced, top is more vulnerable to drops.

2nd one is just LT with a interior natural instead of islands. Get more creative! :)

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Post #5     who Aug 29 2007, 6:16 pm

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1st one's kinda ugly, no offense

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Post #6     TitanWing Aug 29 2007, 9:08 pm

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Not to mention a Terran wet dream. Tanks on the main will murder ANYTHING on the ground. Especially since they don't even need to go outside their safety zone to expo.

All I can see from it is mass carriers TvP or mass muta/guard TvZ.

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Post #7     Falcizzle Aug 29 2007, 9:53 pm

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I'm surprised that you've made both maps. Improvement much? ^^

The first one has inherently flawed game design, which I don't think I need to get into. Free expo, pretty much, easy ramp choke for T, no flanking area so T>P>Z, islands....>.>;; Out of proportion, etc etc.

Second map looks like it was implemented well, but seems to have too much money. As people have already noted, the expo behind the main is easy to secure by any race, but it benefits T and P more than Z.

The middle expos seem to be the only things that people would even fight over, and as such, I would say to add gas since a Z would definitely need 3 gas to counter a T with 3 bases...

Then again, gas in every mid expansion would make money WAAAAAAAAY too abundant, and, well...

I don't know. If you take them out, it's turtle-riffic, but even if you leave them in, I dunno how the relative tightness will play out in game.

I like the map though, just dunno how I'd "fix" the "problem", if you can call one. ^^

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Post #8     Demented Shaman Aug 29 2007, 9:58 pm

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I actually made Circular Ruins first :lol:

Would it help if I made the expo in the back of each main some kind of island or have some kind of mineral block?
This post was edited 2 times, last edit by devilesk: Aug 29 2007, 10:00 pm.

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Post #9     Koltz Aug 29 2007, 10:39 pm

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its fine. its only 2 gasses

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Post #10     TitanWing Aug 30 2007, 12:07 am

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Tanks + dropship > all expos on Circular Ruins. Make those cliffs undroppable.

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Post #11     Demented Shaman Aug 30 2007, 5:47 pm

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Okay, I've made some changes. Thanks for the comments and keep them coming.

( user posted image )

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Post #12     who Aug 30 2007, 6:00 pm

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large mains = drop pwnage

edit: wait, i think i was being retarded.
This post was edited 1 time, last edit by someone09: Oct 31 2007, 3:11 am.

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Post #13     Demented Shaman Aug 30 2007, 6:02 pm

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Would you mind describing where I should shave off parts of the mains or making some edits to the picture in paint?

I'm thinking to make it smaller I would just break up the highlands more with dirt extending it from where it already is.

I have also submitted it to bwmn.
http://www.panschk.de/mappage/comments.php?mapid=2451
This post was edited 2 times, last edit by devilesk: Aug 30 2007, 6:06 pm.

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Post #14     who Aug 30 2007, 6:35 pm

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well the mains are too big, that's basically it

edit: wait, i think i was being retarded.
This post was edited 1 time, last edit by someone09: Oct 31 2007, 3:11 am.

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Post #15     Demented Shaman Aug 30 2007, 10:17 pm

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More changes based on comments at bmwn:

( user posted image )

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Post #16     GuN_Solar90 Aug 31 2007, 4:59 am

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I believe your resource useage is adequate.

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Post #17     Demented Shaman Sep 2 2007, 12:24 am

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Another update:
(user posted image)
http://www.panschk.de/mappage/(4)Circular%20Ruins(n).scm
This post was edited 1 time, last edit by devilesk: Sep 2 2007, 12:24 am.

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Post #18     R.I.S.K Sep 2 2007, 12:54 am

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what is bwmn? and very nice map, tres bien!

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Post #19     Demented Shaman Sep 2 2007, 12:59 am

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This is bwmn: http://www.panschk.de/mappage/newsscript/viewnews.php

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Post #20     Valug Sep 2 2007, 2:43 am

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Yeah, those maps are fine, if you want to make the same old map thats been made a thousand times already.

/thumbsdown

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