Staredit Network > Forums > SC1 Map Production > Topic: Salient Arena
Salient Arena
Aug 26 2009, 10:41 pm
By: MadZombie  

Aug 26 2009, 10:41 pm MadZombie Post #1



General
_____________________________________
Map by: MadZombie/Terrain: by xYoshix
I'm not sure what to name this Arena map so for know its being dubbed "HURR Arena" :hurr: .

Gameplay
2 teams battle for supremacy in the arena. Each team sends one of their heroes to combat in the arena and may tag out to switch spots with another hero. Heroes waiting to be tagged in stay on the side having their wounds healed waiting to be tagged in. First team to eliminate all of the opposites teams heroes wins the game.

Not entirely sure on the amount of spells per hero so I used a starport and a Gate way (total of 9 spells). Right now I'm thinking about having 6 Spells per hero but if things go well I might add more. I'd like everyones opinion on the amount of spells I should use, Maybe helping thinking of or bettering my own spell ideas, and telling me if some spell ideas don't really seem 'right' or are overpowered. Comon SEN, LEND ME YOUR POWER.

About the map
See I'm trying to get my mapping skills up so I thought if I made a map from and easy category it would help out alot. So here it is, my Tag Arena map and all its lameness. I don't really have that high of an expection for this map since it's going to be my first and your not going to make the best map ever on your first try. Sadly my skills are so shot that I was wondering if someone would volunteer to be my 'go to' guy if i ever run into a triggering problem or need some help testing small parts. For the most part every idea I've thought of I also thought of how its going to be done trigger wise so thats okay I'm just saying incase a problem shows up here and their. I could use some help and I have a feeling they are going to come up alot.

ALSO the map isn't going to be called "HURR ARENA" (although everyone i've shown what i have so far thinks i should name it that). If theirs one thing i need your help on it's this. My mind draws a blank when it came to naming the map. Help.

TERRAIN
What does everyone think about the terrain? Should i make the arena larger or smaller? wider? Should I erase the extended terrain and just make it completely flat? I kinda like it the way it is (idk about the size though) because that way heros that are more in the middle of the arena have the higher ground and dont get the disadvantage of missing shots. yes/no?



SPELL IDEAS/HERO IDEAS
_____________________________________

Sniper


Alchemist


Arsenal


Épée


Illusionist


Automaton


Looking to get AT LEAST 8 heroes with 12 being max. I think I might do 10 though, not sure.
Spell cost
1st: 150
2nd: 250
3rd: 400
4th: 600
5th: 800
6th: 1000

SCREEN SHOTS

Hero select



Arena terrain. Sup.

Post has been edited 8 time(s), last time on Aug 30 2009, 7:03 pm by MadZombie.



None.

Aug 26 2009, 11:00 pm l)ark_ssj9kevin Post #2

Just here for the activity... well not really

HURRena, DO IT.

Also, extended is a little awkward in arena maps because grids can get messed up and height problems.
The arena is too small if you're going to keep it extended and pathways like that



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Aug 26 2009, 11:06 pm MadZombie Post #3



Quote from l)ark_ssj9kevin
HURRena, DO IT.

Also, extended is a little awkward in arena maps because grids can get messed up and height problems.
The arena is too small if you're going to keep it extended and pathways like that

Yes thank you, this is the thing I'm trying to get the most feed back about right now.

I'm not really looking for it to be some 90x90 arena but I think it should be a bit bigger but not too big. Just wasn't sure how 'a bit more' bigger it should be. Does anybody have any dimensions they think I should try out? Every size I think of is either too wide or too small in my opinion.



None.

Aug 27 2009, 12:33 am Jack Post #4

>be faceless void >mfw I have no face

Make the map 128x128 and make the actual arena as big or small as you like. And I'll help when I'm on. I'm on the RCDF bot account a fair bit. But I can't help with testing much.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 27 2009, 12:47 am Norm Post #5



Dude, It'd be cool if you set it up so that each team had to have at least 1 person in the Arena at a time, and then there's like a circular things around the arena where the rest of the team could train/ fight the other training people while they waited to get tagged in.



None.

Aug 27 2009, 1:04 am MadZombie Post #6



Quote from Norm
Dude, It'd be cool if you set it up so that each team had to have at least 1 person in the Arena at a time, and then there's like a circular things around the arena where the rest of the team could train/ fight the other training people while they waited to get tagged in.
I obviously gotta make a more clearer OP.

Training? I don't have exp and my spells can't be "leveled up" so what would you be training for? Maybe upgrades... but then it would unbalance it unless I make Hero health upgradable too. Seems like too much for no reason. If you can think of a real GOOD idea that would involve 'training' while you wait then lay it on me but I doubt their are any GOOD ideas. idk.



None.

Aug 27 2009, 3:02 am Jack Post #7

>be faceless void >mfw I have no face

Nah but just practice off to the side. Nothing gained but you learn the spells better.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 27 2009, 3:12 am MadZombie Post #8



Quote from name:zany_001
Nah but just practice off to the side. Nothing gained but you learn the spells better.
Yea....No. Doesn't really seem practical or useful or worthwhile. gonna start on the Snipers spell set in the morning if anyone has some suggestions about him. :ego:



None.

Aug 27 2009, 3:23 am Jack Post #9

>be faceless void >mfw I have no face

Why is the sniper using mutas when snipers are normally long range?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 27 2009, 4:34 am MadZombie Post #10



Quote from name:zany_001
Why is the sniper using mutas when snipers are normally long range?
the mutas is just their for damage. I wanted the spell to do a small amount of damage WITH another effect. the muta is the 'bonus' i guess you could say. Maybe i should use a cloaked wraith?

Oh and the mutalisk doesn't spawn on the Sniper it spawns on top of the enemy.

Post has been edited 2 time(s), last time on Aug 27 2009, 2:24 pm by MadZombie.



None.

Aug 31 2009, 4:26 am Tempz Post #11



Hmm this might a good time to show of my arena im working on XD...



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