Players: 8
Created in: 30 minutes
Map Download -
http://www.staredit.net/?file=1494Basically it's just melee, but altered ("altered sc" was already taken
)
Force 1 gets 3/3 ups, Force 2 gets all tech researched, and force 3 gets map vision via a constant shared vision trigger.
The forces aren't auto allied, so mix alliances by other means.
My money's not on Force 2. I guess I'll have to play it before I can say for sure, though.
Any plans for a Force 4?
force 3 gets map vision via a constant shared vision trigger.
This means that any cloaking by ghosts and such is retarded, unless you managed to find a way to keep concealment on the stealths.
Would also make it hard for observers to go lurking
My money's on Force 2. Force 3 appears like it'll be able to see a ling rush coming, but not much else, and I predict that the speed ups automatically present on Force 2 will rape Force 1's 3/3 auto ups.
Force1/Force2 are great for zergling rushing.
None.
My money is on force 2. was think abut making a 4th force with all building/training requirements met, but it would just be "LOL MUTAS/DTS!"
I fucked up the vision trigger. Right now it just gives all players constant vision of 7 and 8... as if they needed any more of a handicap.
Here's the trigger:
Trigger("All players"){
Conditions:
Always();
Actions:
Run AI Script("+Vi6");//turn ON shared vision for player 7
Run AI Script("+Vi7");//turn ON shared vision for player 8
Preserve Trigger();
}
fix plox?
Alright I upgraded the fix with demon's suggested fix, but still untested.
Works now, and the person with vision ended up winning. I'd definitely want to play a full game with senners to see which is the best.