Basically, as the title says, this map is an arena format.
Before you battle, you get a queen to brood. You brood as fast as you can to get the most units to fight. After a timer runs out (brooding time) your units get transported to the arena to fight. But your units are not always broodlings, and the units you brood do not always give 2 units.
For example, at the very beginning of the game, you would spawn larvae to the arena, surrounding a creep colony. The only way to win this is to stay on the creep the longest. The winner (and the losers) get credits depending on what place they rank in the arena. They can use these to buy:
More Base units : units that you brood that spawn more units than 2 (for example, critters : bengallas = 3 units, ursadon = 4, etc.)
Upgrade Base units : at the very beginning you would just start with a rhynadon, which does nothing (spawns 2 units) then you have to brood your own broodlings to make more units
Upgrade Spawns : From larvae (dies on creep) > broodling (time limit) > zergling (no speed / crack) > hydra... etc.
More queens : to brood faster
+ more...
Another idea I originally had was to make "spawn broodlings" cost energy, then you would get an "energy recharge" every couple seconds during the timer. You could also upgrade how often you got your recharge for your queens, and how much energy you got per recharge.
Then you could have different game modes, (how many games to win, etc.) and use switches for a "random game" using all variables. Possibilities are limitless, but this is the base idea that I thought of in the shower one day
Discuss
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