Players: 2 or 4
Storyline/Idea: After widespread use of biological agents, the world as we know it is littered with corpses, broken down cars, destroyed houses, and generally anarachy rules. However, not everyone died. The players enter the story as survivors traveling in a car (Siege Tank - 4 people, Vulture - 2 people). The goal is to reach a "safe zone" before dusk because the chances of surviving beyond dusk are slim to none. These safe zones are places the players may heal, restock on food, ammunition, and fuel. All four of these things are crucial to survival. This is because running out of any of those means the players have to search the nearby towns, often filled with mindless zombies, anarchists, looters, vagabonds, you name it. The players will generally sit inside the tank/vulture, one will drive, the other will be able to shoot using some sort of system that allows them an observer (or something else) to target and then fire. The vehicle will be able to run over small units and kill them, though hitting big units will damage both the unit and the vehicle. As the players struggle to get to the next safe zone, there will be various problems with the vehicle. For example, blowing out a tire, lack of fuel, etc. There will be situations where the players must exit the vehicle, find the supplies and resources necessary to repair the vehicle, and keep moving to the safe zone. Other than the shooting mechanism for the other players as listed before, I think the combat can be real time and so can the health. The damage most units do will be fairly high compared to the players' units - most likely ghosts or marines - and vice versa to give the map difficulty and a feeling that any hit might kill you. Of course, armour upgrades would have to be found somewhere between safe zones. It would be really cool to have armour and weapons as random drops from enemies or just lying somewhere. It'd also be awesome if there was crafting built in. For example, you could find and pick up napalm canisters and some sort of rifle to create a flamethrower. Such crafts would be optional to beating the game, though their increased firepower or armour would help a lot. Also, since there are many ghost heroes in the game, there could be many different types of rifles to create each with their own advantages and drawbacks.
Ultimately, the players want to get to the last safe zone where it is rumoured helicopters pick up survivors for a civilized island. However, there would be side quests. I had a few ideas here too. The group could randomly hear yelling for help and they would have to find the source (if they choose to find it). The result could be something like another addition to the group or perhaps some sort of devious trap set up by bandits - it can vary. I was also thinking about a random ghost that sneaks around and randomly appears and a short "cinematic" plays showing the ghost standing there watching the players as they drive by and then going back to the players. They would then choose whether to follow this mysterious person or keep driving. There would be various results based on these actions as well. The players could also choose to try to discover the source of these biological agents and uncover the mysteries surrounding the reasons for these biological attacks. This objective could be another primary one or it could be regarded as optional - this is the player's decision.
Anyway, that's my idea. I think it could be a pretty cool RPG. I hope I haven't ripped anyone's ideas by posting this because I haven't bothered to actually read through all of them before, but please let me know if I have. I'd like to give credits to Tuxedo-Templar because of his Rush Episode 1 map which inspired the "timed zones."
Thanks for reading. If anyone would like to take up this map, feel free to do so. I have no idea how to make maps, this is just an idea.
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