The first issue is non-hostile player 9: For my map to work, whenever the level starts, I spawn a set number of units for each player, and once they are spawned for that player I then transfer them over to player 9, and finally have them move to their destination (so for example, 16 reavers spawn for player 1, then are given over to player 9, and are then ordered to move). The problem I am having during my beta tests is that players are walling, and when the enemies find that there is no path for them to follow, they simply sit there and do not attack at all. I searched around online for the answer to this problem, and I stumbled upon a post that said players 9-12 cannot attack other units at all. I decided to test this theory by playing a quick game of "Sunken D 12 Way", which is an 8 player defense map that spawns the enemies in the same manner that my map does, and I found out that, unfortunately, that they do not attack at all, even when walling. The thing I want to know is this now; is there any possible way to have player 9 (or even players 10-12) attack? If there is no possible way for player 9 to attack, I fear the level of fun of my map be low, since all you would have to do to win would be to stack some pylons or depots and wall all of the enemies.
Now for the second problem I am having, and I think it may be an easier one to solve: as I have previously stated, enemies spawn by being created for each human player, and then are transferred to player 9. The problem I am having though, is that whenever a player leaves the game, I can't stop the enemies from spawning in that specific location. I have tried every trigger that I could think of, and nothing has worked so far. So my question is this; if a player leaves the game, how can I stop enemies from spawning at their enemy spawn location?
Just to clear any false accusations that people may have, I really tried my hardest to figure this problem out, and I spent a long time looking around for the answer to these problems. If the solutions end up being really obvious and easy, I apologize, but I seriously can't figure them out.
Anyway, thank you guys very much for helping me out; I really appreciate the help.
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