Good Morning.
Here is what i did in Hex Editor, to get rid of it, and learn a little how things work.
i just changed the Picture, this is not an actual screenshotI put "0" into every Value from the beginning(MRGN) to the End (SPRP)of the Location Section.
Now i thought i deleted every Location, and set all it strings to 0 which is no String i guess.
After i did that, all of my 100 Locations were gone, in the Tree and on the Map, except the
Paradoxon.
Which was still visible in the Tree. Thats why i call it a Paradoxon, cause it is not really a Location, it just shows up in the Location tree, although it doesnīt fall under the Location section.
this is a screenshotHowever, when i delete all the Strings after the Name of the Paradoxon, it is gone, no matter if i donīt change a single Value in the Location Section.
So the Problem is ONLY the String, the Location has no Values (for,x,y start;x,y end;string) and does not exist in the Location Section. Weird huh ?
But remember, when i just delete the String of the Paradoxon in SCmDraft, it takes the Name of the next String, as long as this String is part of the Mission Objectives.
So i wonder if there is maybe some Value in the Strings Section (maybe the mission objectives section), which points to ( i dunno how to say this) the Location Names/Tree/... ???
What i mean is from Strings to Location, and not from Location to Strings, which you explained, and isnīt the Problem, because if i have "0" everywhere there is nothing left to point too, right ?
Unfortunatly as i am not a native Speaker, i am not sure if i understood this correctly:
"STR " Section
Note: Required for Melee game type OK
This section contains all the strings in the map. OK
Note: This section can contain more then 1024 strings and will work in Starcraft OK
* 2 byte integer: Number of strings in the section OK
* (# of strings) 2 byte integers: 1 integer for each string specifying the offset (the spot where the string starts in the section from the start of it). huh???
* Strings: After the offsets, this is where every string in the map goes, one after another. Each one is terminated by a null character. OK
I used Trigger Duplicator to find out the String Number of the Paradoxon: It is 194.

Where is it, and do you think it will help if i change it.
Thats it so far. I will keep on working on the map and hope for the best...
to rockz:I thought about posting the map again, and i will not do that, but i can pm it to you if you want to have a look on it again, and think you can fix it.
None.