How do I make it so a player leaves their units are given to the computer?
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All Players
Command (P12,AtLeast,1,AnyUnit);
GiveUnits(All,AnyUnit,P12,Anywhere, --insert computer player--);
PreserveTrigger();
Comment("Give units to computer");
to access player 12 you will need scmdraft or starforge
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
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to access player 12 you will need scmdraft or starforge
this works even for whole forces.
And should be able to use x-tra editor too if you use P12 mode.
errr, there is a problem with that trigger, it is saying if p12 commands 1 unit at anytime anywhere, than every single unit everywhere will be given to p12... and I highly suggest using more specific terms than just "any unit", because that includes EVERYTHING; buildings, beacons, powerups, map revealers, etc.
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To access P9-P12 triggers for Xtra, you need to import some triggers.
the attachments are the triggers for each P9-P12. It will not specifically say Player 12, but be a blank space. Leave this alone as you can't get it back if you change it. The best way to use these triggers is to copy the entire listing onto a new trigger, delete what you don't want, and add what you do want. In your case it would be, P12 brings any unit to anywhere, Remove/Kill all any unit for P12.
And as Akar said...P12 actually controls more units than just men/buildings. Minerals are also given to P12, so you should remove/kill specific units or just men/buildings.
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that is what a lot of maps do, like defense maps for example...
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yeah, and if it is a defense type map where you need those buildings/men saved, just give any men/buildings from P12, back to the players that are still there. The current risk map does this when someone leaves so that there is not free kills.
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