meh i have what probably seems like a stupid question but i see all these terrain ladder works with the Serpent cliff side on high dirt cliffs but it cuts off the top part of serpent head for what looks imo pretty shitty scrap together. I mean it seems close but why go for, excuse my phrase, half-assed blending when you can have true blending? The only explinations i can come up with is either A. i'm not getting it or B. what i did has never been done before.
All i did was take the costal cliff water serpent doodad and paste it. Then switch to terrain layer on scm draft. Copy the top portion of it and paste it on top of the serpent tile cliff. Granted this will only work for the top piece since there isn't going to be a well blended piece for the bottom part of a highcliff but i would think this would still be better than the ones i have seen.
My other question is how do i go about high dirt blending a cave. I'm having a little trouble with the top rounded part everything else is fine but the top.
Post has been edited 1 time(s), last time on Jun 23 2009, 7:31 pm by killer_sss.
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do you mean this?
Its already been done.
And about the high dirt cliff. How bout something like this:
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why is the first never used and the second is high dirt i need dirt cave. sorry i guess i didn't make second part clear.
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If you try to do a dirt cave, you will end up with something that just looks like a cliff. Otherwise, you can place the cave on a cliff and blend the high dirt of the cave to dirt.
None.