Staredit Network > Forums > SC1 Map Production > Topic: Bio-Gear Rpg (Updates)
Bio-Gear Rpg (Updates)
Jun 11 2009, 11:28 pm
By: Tempz  

Jun 11 2009, 11:28 pm Tempz Post #1



Try to be constructive ;)

Updates

Pics Updated
Gameplay updated (More On Spells Engine)
More Pics ;)
Anti - Hack Engine Specifications Added (Features) - 6/19/2009


Bio-Gear Rpg
In a world shaken to its knees by the naught of Xeno.
The approach of his might brings fear and malice.
A world where Xenos legions stand as the one and only super power of the world.
You... you must prepare for the ultimate omen.

Specifications
Map Dimensions : 256 by 256
Terrain : Jungle
Computers : 3
Players : 5

Features
Collapse Box

Gameplay
Collapse Box

Story
Collapse Box


Progress

Collapse Box

Some of my terrain so far...

V1 http://img32.imageshack.us/img32/3811/pic01.png
High cliffs in 3rd town


V1 http://img15.imageshack.us/img15/3766/pic02a.png
Unique guard post


V1 http://img3.imageshack.us/img3/4695/pic03f.png
A unique and interesting way of making a bar setting


V1 http://img3.imageshack.us/img3/4058/pic04l.png
A strange water pool/sewer pit


Im Still iffy on some of the parts but it was hard to actually terrain this one XD


The Enterprise - A ship scavenged from spare parts, its mainly used parts found in the sewers.
Its engine is made out of the old "Theseus" ship used during the end of 2nd age.

Post has been edited 35 time(s), last time on Jun 25 2009, 3:54 am by Tempz.



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Jun 11 2009, 11:35 pm samsizzle Post #2



I gotta say the terrain looks pretty amazing. some of its pretty blocky though



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Jun 12 2009, 12:02 am xYoshix Post #3



Really? I thought it was a total mess. It seemed like he just slabbed pieces of terrain on it o_O All of it was blocky...No Offence though.

Quote
Xenogear
Xeno...? lol :P

There's not much to comment on other than the terrain. We need details! :omfg:



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Jun 12 2009, 12:07 am Tempz Post #4



Quote from samsizzle
I gotta say the terrain looks pretty amazing. some of its pretty blocky though
Ty, can you tell me how to fix it?

Quote from xYoshix
Really? I thought it was a total mess. It seemed like he just slabbed pieces of terrain on it o_O All of it was blocky...No Offence though.

Quote
Xenogear
Xeno...? lol :P

There's not much to comment on other than the terrain. We need details! :omfg:
Meh don't like it then tell me how to fix it lol and of course its in alpha stage (Still requesting name =p)

Edit : Whenever I create new terrain I try my best to make it blend but it becomes increasingly difficult and may take several hours on just one small area

Post has been edited 1 time(s), last time on Jun 12 2009, 12:14 am by Tempz.



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Jun 12 2009, 12:15 am xYoshix Post #5



Take a look at falkoner's tutorials. They helped me a lot when I first started terraining. It helped me make proper custom cliffs and bridges. Try not to use sprites. They just cover the blockyness so we can't see it. Sure it is good for us if we want to see it, but it doesn't work if you want to improve. Also, you should experiment with tiles. Try to find out what fits together and what doesn't. Try to make cool-looking things without blockyness. Ultimately, PRACTICE. Practice makes perfect. To a rookie terrainer, they won't notice how blocky things are, but to a more experienced terrainer, they notice every detail. Try to notice any blockyness and fix it.



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Jun 12 2009, 12:22 am samsizzle Post #6



Quote from xYoshix
Really? I thought it was a total mess. It seemed like he just slabbed pieces of terrain on it o_O All of it was blocky...No Offence though.

Quote
Xenogear
Xeno...? lol :P

There's not much to comment on other than the terrain. We need details! :omfg:

I just thought he laid everything out nicely.



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Jun 12 2009, 12:42 am Tempz Post #7



Sorry lol if i sounded mean but i tried to say it nicley ;(



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Jun 13 2009, 4:56 pm killer_sss Post #8



Quote from xYoshix
Take a look at falkoner's tutorials. They helped me a lot when I first started terraining. It helped me make proper custom cliffs and bridges. Try not to use sprites. They just cover the blockyness so we can't see it. Sure it is good for us if we want to see it, but it doesn't work if you want to improve. Also, you should experiment with tiles. Try to find out what fits together and what doesn't. Try to make cool-looking things without blockyness. Ultimately, PRACTICE. Practice makes perfect. To a rookie terrainer, they won't notice how blocky things are, but to a more experienced terrainer, they notice every detail. Try to notice any blockyness and fix it.

i'm a peer rookie terrainer and from the starcraft in game perspective all the pro terrainer's terrain looks pretty pathetic in game. It may not be as blocky but you can definately tell in game which pieces don't look good or don't quite fit which is why i fail to understand why terraining is so popular.



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Jun 13 2009, 5:07 pm scwizard Post #9



Not a fan of the pictures, too many sprites (on a 256x256 many sprites can cause in game problem), messy terrain, no sense of layout (I think the paths are just as important as the destinations). I don't get why sansizzle would be praising terrain that is blocky despite having all the edges lined with sprites...

As for the gameplay, it doesn't seem like any effort was put into making any aspects of it original or unique in any way. Obviously if it's done really well, then it'd be fun to play, but there's nothing in that description that makes me anticipate this.

Also I'd like to see a more detailed progress section. "terrain 50%" could mean anything. It wouldn't take too long to tell us what sections you've done, and what sections you have left to do.



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Jun 13 2009, 6:20 pm xYoshix Post #10



Quote from killer_sss
Quote from xYoshix
Take a look at falkoner's tutorials. They helped me a lot when I first started terraining. It helped me make proper custom cliffs and bridges. Try not to use sprites. They just cover the blockyness so we can't see it. Sure it is good for us if we want to see it, but it doesn't work if you want to improve. Also, you should experiment with tiles. Try to find out what fits together and what doesn't. Try to make cool-looking things without blockyness. Ultimately, PRACTICE. Practice makes perfect. To a rookie terrainer, they won't notice how blocky things are, but to a more experienced terrainer, they notice every detail. Try to notice any blockyness and fix it.
i'm a peer rookie terrainer and from the starcraft in game perspective all the pro terrainer's terrain looks pretty pathetic in game. It may not be as blocky but you can definately tell in game which pieces don't look good or don't quite fit which is why i fail to understand why terraining is so popular.
Well, I am really into terraining because there are endless possibilities of what you can make. You discover many different things and it makes you feel very accomplished :D

Also.... I think you should change the name.. lol :P



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Jun 13 2009, 6:46 pm scwizard Post #11



Quote from killer_sss
Quote from xYoshix
Take a look at falkoner's tutorials. They helped me a lot when I first started terraining. It helped me make proper custom cliffs and bridges. Try not to use sprites. They just cover the blockyness so we can't see it. Sure it is good for us if we want to see it, but it doesn't work if you want to improve. Also, you should experiment with tiles. Try to find out what fits together and what doesn't. Try to make cool-looking things without blockyness. Ultimately, PRACTICE. Practice makes perfect. To a rookie terrainer, they won't notice how blocky things are, but to a more experienced terrainer, they notice every detail. Try to notice any blockyness and fix it.

i'm a peer rookie terrainer and from the starcraft in game perspective all the pro terrainer's terrain looks pretty pathetic in game. It may not be as blocky but you can definately tell in game which pieces don't look good or don't quite fit which is why i fail to understand why terraining is so popular.
Have you ever played one of the early cresent dyne terrain maps?

They looked amazing in game. I'd spend like half an hour just walking around. It was great. Fancy terrain is fine as long as you stick with effects you know you can make work.

This is not sticking with an effect you know you can make work, I've circled many (not even all) of the blocky areas:


Some basic advice. Turn the grid off when terraining and test your map in starcraft before you declare a section done.



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Jun 13 2009, 7:46 pm samsizzle Post #12



Quote from killer_sss
i'm a peer rookie terrainer and from the starcraft in game perspective all the pro terrainer's terrain looks pretty pathetic in game. It may not be as blocky but you can definately tell in game which pieces don't look good or don't quite fit which is why i fail to understand why terraining is so popular.

I dont think so, if you really refine the terrain till its completely unwrinkled it looks amazing and makes the map waaaay better. I love terraining because its such a challenge to make something blend perfectly. And like yoshi said there are endless possibilitys.

Quote from scwizard
I don't get why sansizzle would be praising terrain that is blocky despite having all the edges lined with sprites...

I gave it a real quick look. I think its an alright start though.



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Jun 13 2009, 8:02 pm killer_sss Post #13



Quote from samsizzle
Quote from killer_sss
i'm a peer rookie terrainer and from the starcraft in game perspective all the pro terrainer's terrain looks pretty pathetic in game. It may not be as blocky but you can definately tell in game which pieces don't look good or don't quite fit which is why i fail to understand why terraining is so popular.
I dont think so, if you really refine the terrain till its completely unwrinkled it looks amazing and makes the map waaaay better. I love terraining because its such a challenge to make something blend perfectly. And like yoshi said there are endless possibilitys.

ill give you an example of what im talking about. Both highcliffs and dirt use the orangeish terrain from the water cliff and it looks horrible imo. I can clearly see the blocky lines even though it lines up perfect because they are 2 different colors. Which is exactly why i don't like it. I woulc much rather have terrain that meshed better together.



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Jun 13 2009, 8:09 pm Tempz Post #14



Actully im just updating other parts right now, even though im done V2 and V3 removes more sprites

Quote from killer_sss
Quote from samsizzle
Quote from killer_sss
i'm a peer rookie terrainer and from the starcraft in game perspective all the pro terrainer's terrain looks pretty pathetic in game. It may not be as blocky but you can definately tell in game which pieces don't look good or don't quite fit which is why i fail to understand why terraining is so popular.
I dont think so, if you really refine the terrain till its completely unwrinkled it looks amazing and makes the map waaaay better. I love terraining because its such a challenge to make something blend perfectly. And like yoshi said there are endless possibilitys.

ill give you an example of what im talking about. Both highcliffs and dirt use the orangeish terrain from the water cliff and it looks horrible imo. I can clearly see the blocky lines even though it lines up perfect because they are 2 different colors. Which is exactly why i don't like it. I woulc much rather have terrain that meshed better together.
I would fix this in V3 but you realise it is incrediably hard as i stated before it'll take atleast 2 - 3 days for me to get around it, (other projects)

Post has been edited 1 time(s), last time on Jun 13 2009, 8:20 pm by Tempz.



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Jun 13 2009, 10:19 pm killer_sss Post #15



tempz that was more directed at them than you. I personally don't likt those kinds of things but many people do for some reason.



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Jun 14 2009, 3:58 am Tempz Post #16



well i believe there are two parts of a game,

Gameplay & Presentation

Anyways
Quote from scwizard
Quote from killer_sss
Quote from xYoshix
Take a look at falkoner's tutorials. They helped me a lot when I first started terraining. It helped me make proper custom cliffs and bridges. Try not to use sprites. They just cover the blockyness so we can't see it. Sure it is good for us if we want to see it, but it doesn't work if you want to improve. Also, you should experiment with tiles. Try to find out what fits together and what doesn't. Try to make cool-looking things without blockyness. Ultimately, PRACTICE. Practice makes perfect. To a rookie terrainer, they won't notice how blocky things are, but to a more experienced terrainer, they notice every detail. Try to notice any blockyness and fix it.

i'm a peer rookie terrainer and from the starcraft in game perspective all the pro terrainer's terrain looks pretty pathetic in game. It may not be as blocky but you can definately tell in game which pieces don't look good or don't quite fit which is why i fail to understand why terraining is so popular.
Have you ever played one of the early cresent dyne terrain maps?

They looked amazing in game. I'd spend like half an hour just walking around. It was great. Fancy terrain is fine as long as you stick with effects you know you can make work.

This is not sticking with an effect you know you can make work, I've circled many (not even all) of the blocky areas:


Some basic advice. Turn the grid off when terraining and test your map in starcraft before you declare a section done.
I know that I do turn of the grid a lot, but that's why I changed post one to have several version comparison(s)
(Just to get the basic idea and I never even stated once that i was done)
Again try to be constructive

Post has been edited 2 time(s), last time on Jun 14 2009, 4:06 am by Tempz.



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Jun 14 2009, 4:14 am Tempz Post #17



Sorry accidental Post 0.o
Please remove

Post has been edited 2 time(s), last time on Jun 14 2009, 4:44 am by Tempz.



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Jun 14 2009, 4:58 am scwizard Post #18



Oh wow, the sewer pit of whatever is very much improved.

If you keep improving at this rate your map is going to have some really neat terrain :)



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Jun 14 2009, 5:25 am Tempz Post #19



XD ty, anyways i've also improved the other 2 pics which are still in V1
but im holding off for a bit since i'm still working on them.



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Jun 14 2009, 6:55 am samsizzle Post #20



Quote

Improve your bridge by:


Using these tiles instead of normal ruins tiles


Use the end tiles on the edge of the bridge because they are a bit darker thus they blend better. You can thank falkoner for this i learnt it from his tutorial.


Use the shown tiles for the other edge.


AND YOU GET THAT!



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