In a world shaken to its knees by the naught of Xeno.
The approach of his might brings fear and malice.
A world where Xenos legions stand as the one and only super power of the world.
You... you must prepare for the ultimate omen.
It has everything your basic rpg has, such as spells, consumables, and even equipment.
It has a gateway for spell 01 and a barracks for spell 02. Any equipments that can be put on is like Spellsword engine except you can't stack items on the left.
Items are used through the dropship (might include a second dropship) any items gained are placed in your inventory, You must move the item to a area to actully put it in the belt. I've actually managed a way to use the center location trigger to create spawns meaning I will have lots of locations to make the game more pack full with plenty of puzzles and secrets as well as more of a realism.
SpellsIn the game there are three types of spells/skills,
They are as such (Automatic Abilities, Level earned ability, quest earned ability)
- "Automatic Abilities" are abilities that do not require mana/energy, this is a spells that comes with certain Elements/Armours
- "Level Earned Spells" are abilities gained through level up, even so the player must place the stat point to earn it
- "Quest Earned Spells" are abilities that have to be set by the player because they only have a 5 quest ability max (certain classes only)
Spell book (1) --> Level Earned Spells
Spell book (2) --> Quest Earned Spells
Spell changer --> Switch Spells
you can switch out a spells out by putting a tank in siege mode,
then build the spell you want to swap out,
Finally build a unit to represent
left - right - confirm
EquipmentsThe player has 5 equipment slots as such
Sword -
Armor -
Shield -
Glove -
ElementSword - Adds weapon attack (upgrade) and some high level swords contains special abilities
Armor - Adds armor defense (upgrade) and some high level armors contains special abilities
Shield - Shields contain a special defensive ability (only found in treasure chests)
Glove - There are only two types of gloves (Mana Gloves - Spiked Gloves)
................Mana - faster/more max --> mana/energy
................Spike - +1 defense/attack, auto skill
Elements - There are 5 different elements (Fire, Earth, Wind, Water, Metal) - I will go in depth later on
SecretsThey are either items such as "Onyx Armor" as shown
ORTreasure chest such which spawn random items, mainly element shards
Elements As stated above they're 5 elements, each element must be have the element shards collected before one can wear a element.
These elements act to enhance your character once you wield certain grade of weapons (Power Level) unfortunately once you wear the element it cannot be taken of even if weapons are switched and there are as follows...
(Low grade - (NO element)
Medium Grade - (Auto Ability)
High Grade - (Quest Earned Ability)
Fire - (None - Spider mine - Summon fbat [Temporary])
Earth - (None - Occasional parry (Invincibly) - Summon Gol [Temporary])
Wind (None - Scout harass - Teleport nearest town)
Water (None - Occasional heal - Summon Archon [Temporary])
Metal (None - Defense Plus - Attack Plus)
Game Engine(s)
Anti Hack Engine - Two anti hack variables not using building/units
Basically when a person uses a "Map Hack" or "Black Sheep Wall",
the tank can see the drone and then kill it.
The other one (Look Above)
creates an air unit which will constantly be killed unless the power overwhelming cheat is used.
Game Engine - Pretty self explanatory, there's five buildings constantly dieing due to fire,
thus the element of luck is in play...
E.g - Say the hp for the turrets are 4 - 7 - 12 - 16 - 24
you know that (1) is 1/4 and (1)(2) is 1/28
Spells Engine - Not going in depth about the spells but the spells engine yet explaining how it works.
Spells such as creating units are easy to execute yet some are harder...
For E.g. "Carrier Interceptors" will always be even but when they are moved they have a target in mind, when thus they will uneven.
That's when you move it to the character and use it as a spell (Attack) or in this case a decoration.
Taking place in a setting close to the industrial revolution and the the Xeno Empire is much like the Roman Empire.
The dawn of the 3rd age "Age of Gaea" or rebirth and embrace of nature which Xeno Empire has learned to control...
(Thus this is like spells in most rpgs)
In the end the many learned how to adapt like the Xeno did but being out gunned, out manned, and beaten with superior tactics.
The known world became captured, the empire with a eternal stranglehold on what use to be called paradise.
Now ruins of what is, The sky now blackened with char.
The make shift shacks and house are nothing more then a few metal sheets with remains of paradise.
This is war, If we loose then we'll hell before we do.
Some of my terrain so far...
Im Still iffy on some of the parts but it was hard to actually terrain this one XD
The Enterprise - A ship scavenged from spare parts, its mainly used parts found in the sewers.
Its engine is made out of the old "Theseus" ship used during the end of 2nd age.