I been playing 2v2v2v2 games with some-what trust worthy players -- not accusing them of hacking. Pre 1.16.1 we weren't dropping when we played. The "formula" for a drop appears to be
map max + someone goes carriers + more than 6 players + long game = high probability that someone is going to drop. But map max is emphasized here. Though, sometimes there is an odd random drop in early game.
Anyone have some insight -- thoughts?
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If there used to be a hack protection, the section in memory it looked at may have changed with the patch, so now it becomes true under certain conditions, which are client-side only.
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Elaborate...
If there used to be a hack protection, the section in memory it looked at may have changed with the patch, so now it becomes true under certain conditions, which are client-side only.
Do you know what these "certain conditions" are?
Also, it happened again and it fit the "formula" mapmax+cars+6players=someone drops; it was a team that dropped. It seems to happen to a whole team more often than just a single player. Could it be possible that somehow a team does something that doesn't register with the other teams and causes them to drop?
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Hmmm.. When they drop, does it have the timer, or do they just drop immediately?
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No timer just a drop. Though I'm 95% sure it's not a drop hack; happens too much when those conditions are met.
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Another thing I've noticed is that it seems to happen to certain hosts. Some hosts never seem to have people drop. So this "formula" may only be a catalyst for the drop when a certain host creates a game. One host in particular has a problem when he joins a game with more than two people he lags, so he has to create. The opposite of a latency host I guess. So, maybe it is the host.
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Are some people using Macs or something? Different OSes may drop.
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No. All same OS. It has to do with map max for sure.
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Occasionally when playing a map that has a ton of units, clustered and uncluttered, players may drop.
Why do I say desync? Ever played a diplo map with a bunch of people and notice people dropping? Yeah.
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Desync is short for Desynchronization. It basically means what one person's starcraft program is trying to do differs from another player's. When a player looks at, AI effects the difference, or the minimap shows/doesn't show the difference, it causes people to disconnect. Sometimes it also crashes SC.