//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Switch("Switch101", set);
Actions:
Give Units to Player("All players", "Player 12", "Alexei Stukov (Ghost)", All, "Spielbrett");
Preserve Trigger();
}
//-----------------------------------------------------------------//
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Bring("Player 12", "Alexei Stukov (Ghost)", "Spielbrett", Exactly, 1);
Actions:
Set Deaths("Player 7", "Dark Swarm", Add, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Bring("Player 1", "Zeratul (Dark Templar)", "Anywhere", Exactly, 1);
Deaths("Player 7", "Dark Swarm", Exactly, 1);
Actions:
Give Units to Player("Player 12", "Player 1", "Alexei Stukov (Ghost)", All, "Spielbrett");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Bring("Player 2", "Zeratul (Dark Templar)", "Anywhere", Exactly, 1);
Deaths("Player 7", "Dark Swarm", Exactly, 2);
Actions:
Give Units to Player("Player 12", "Player 2", "Alexei Stukov (Ghost)", All, "Anywhere");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Bring("Player 3", "Zeratul (Dark Templar)", "Anywhere", Exactly, 1);
Deaths("Player 7", "Dark Swarm", Exactly, 3);
Actions:
Give Units to Player("Player 12", "Player 3", "Alexei Stukov (Ghost)", All, "Anywhere");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Bring("Player 4", "Zeratul (Dark Templar)", "Anywhere", Exactly, 1);
Deaths("Player 7", "Dark Swarm", Exactly, 4);
Actions:
Give Units to Player("Player 12", "Player 4", "Alexei Stukov (Ghost)", All, "Anywhere");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Bring("Player 12", "Alexei Stukov (Ghost)", "Spielbrett", Exactly, 1);
Deaths("Player 7", "Dark Swarm", At least, 5);
Actions:
Set Deaths("Player 7", "Dark Swarm", Set To, 0);
Preserve Trigger();
}
//-----------------------------------------------------------------//