Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: faster and faster zealots?
faster and faster zealots?
Apr 28 2009, 6:01 pm
By: melnikov  

Apr 28 2009, 6:01 pm melnikov Post #1



hi
researching Leg Enhancements increase the Zealot's speed but how must i change the settings of a map to make a several levels of this upgrade and with each level to make faster my zealots?



None.

Apr 28 2009, 6:01 pm Biophysicist Post #2



You can't.



None.

Apr 28 2009, 6:06 pm melnikov Post #3



why? :-(
if i change these settings, will it help?

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None.

Apr 28 2009, 6:11 pm Biophysicist Post #4



No.



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Apr 28 2009, 6:36 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Combine faster map speed with slowdown of units (constantly move a burrowed unit under it) to get 3 or 4 tiers. But thats as good as it gets.




Apr 28 2009, 6:47 pm Biophysicist Post #6



Actually, Dark Templars and hero Dark Templars have different speeds, so if it's okay for the units to be cloaked, you have four tiers right there. (Hero DT > normal DT > zlot > hero zlot) More if you use burrowed unit slowdown.



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Apr 28 2009, 7:56 pm Pigy_G Post #7



Zeratul is the slowest, Then hero dark templar, Regular dark templars are the fastest.



None.

Apr 28 2009, 9:23 pm rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

You're both wrong.

I haven't put much thought into it, but here's the iscript speeds, averaged out.
1.777777778 Reaver
2 Larva
3.714285714 Hydralisk
4 Defiler
4 Infested Kerrigan
4 Dark Templar (Hero)
4 Zealot
4 Civilian
4 Firebat
4 Ghost
4 Sarah Kerrigan
4 Marine
4 Siege Tank (Tank) Base
4 Ragnasaur (Ashworld)
4 Rhynadon (Badlands)
4 Bengalaas (Jungle)
4 Lurker
4 Medic
4 Scantid (Desert)
4 Ursadon (Ice)
4.7 Goliath Base
5 Dark Templar (Unit)
5.25 Dragoon
5.4 Ultralisk
5.571428571 Zergling
6 Infested Terran
8 Broodling
16 Scarab
16 Spider Mine
I'd say stims and upped zealots have a speed of 6. Broods have 3 random waits of 3-6 in there too, so they're slightly slower (move, move, wait, move, wait, move, move, move, wait, repeat). I have ZERO clue what the speed upgrades do for hyd/ling/ultra.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 29 2009, 5:08 pm melnikov Post #9



Quote from melnikov
researching Leg Enhancements increase the Zealot's speed but how must i change the settings of a map to make a several levels of this upgrade and with each level to make faster my zealots?
can i make similar thing about StimPacks?



None.

Apr 29 2009, 5:15 pm Pigy_G Post #10



Quote
You're both wrong.

No I wasn't.

Quote
can i make similar thing about StimPacks?

Nope.



None.

Apr 29 2009, 5:18 pm NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

All upgrades/techs except weapons (scarabs and storms included), armor and shield have only 1 level.




Apr 29 2009, 8:02 pm rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Pigy_G
Zeratul is the slowest, Then hero dark templar, Regular dark templars are the fastest.
Quote from Pigy_G
No I wasn't.
Zeratul isn't slower than hero dark templar. They both use the same image. That's why you're wrong.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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