Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: anti-hack no longer works...
anti-hack no longer works...
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Apr 20 2009, 7:04 am
By: UED_TwiSted  

Apr 20 2009, 7:04 am UED_TwiSted Post #1



hey again, I just realized that the antihack method that I use on my maps no longer works, (that is toggling doodad state of something to cause an invalid sprite, when veiwed = crash)
I dont know if any of you are aware of it, but the maphackers now have "Invalid Sprite Protection" in their hack program, which allows the to maphack user to veiw invalid sprites without any consequence and therefore rendering my antihack method useless againts these noobs.
What I am here to ask, is if there is any other way to get rid of the hacking menace in my UMS games, (by crashing is preferred, but ill take whatever I can get)
please help me on this! these hackers are really annoying and ruin the fun of my games
...and im sure that other mappers like myself are wondering about this aswell...



None.

Apr 20 2009, 7:38 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

1. Is your map popular enough to warrant attention? If so, your anti-maphack will not work.
2. If your map is not popular enough to warrant attention, stick an EUD in which detects the program in the memory, and desync the player. Alternatively come up with a way to crash them using a sprite not blocked by the maphack. You'll need to test a bunch with and without the hack.
3. Ban the hackers. It's not too hard, and I'm sure you can download a hack to blacklist too.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 20 2009, 8:42 am Falkoner Post #3



Almost every crash method that I know of has been blocked by this map hack, and the main issue with posting the methods that do work is that hackers come to this site and will tell Zynastor, which will eventually result in the few remaining crash methods being blocked.



None.

Apr 20 2009, 9:59 am Riney Post #4

Thigh high affectionado

You just realised hackers got passed crash sprites, how long have you been hiding under that rock? :P

Quote from Falkoner
Almost every crash method that I know of has been blocked by this map hack, and the main issue with posting the methods that do work is that hackers come to this site and will tell Zynastor, which will eventually result in the few remaining crash methods being blocked.

PMing someone intelligant will usually get them to tell you to pm the right person in which case telling Zynastor would be a thing of the past. You should start with falk :D



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Apr 20 2009, 11:11 am Excalibur Post #5

The sword and the faith

DM you know as well as I do, Zynastor is an artist, he is exceptional at what he does, and we don't have a prayer of outsmarting him.




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Apr 20 2009, 11:38 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Rockz 3rd point sounds promising. An example:
You need to take away vision from the player and give him vision through a computer player to make this work.
You hide 2 units enemy to each other under fog of war. One for the player, and 1 computer. The cpu unit has 1 hp and the player unit is invincible. So as soon as the fog of war is revealed the players unit kills the cpu unit which you can detect. Then just desynch or defeat the player.




Apr 20 2009, 11:45 am Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from NudeRaider
Rockz 3rd point sounds promising. An example:
You need to take away vision from the player and give him vision through a computer player to make this work.
You hide 2 units enemy to each other under fog of war. One for the player, and 1 computer. The cpu unit has 1 hp and the player unit is invincible. So as soon as the fog of war is revealed the players unit kills the cpu unit which you can detect. Then just desynch or defeat the player.
As far as I know the hacks reveal all units, but in the game the units won't attack units that they cannot see. You still need to have the ingame vision. I don't think that you can detect maphacks with attacking units.




Apr 20 2009, 4:02 pm rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

what I meant by my 3rd point is bring a unit to some location to ban the player. If he rejoins the next game, get his IP and blacklist him.

If sprites don't drop anymore, then there's no way other than EUDs to ban hackers without some form of human interaction.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 20 2009, 4:11 pm Pigy_G Post #9



Can't you detect the on screen messages that comes with the hacks via EUDs?



None.

Apr 20 2009, 4:22 pm rockz Post #10

ᴄʜᴇᴇsᴇ ɪᴛ!

ya



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 20 2009, 5:45 pm Falkoner Post #11



Quote
You need to take away vision from the player and give him vision through a computer player to make this work.
You hide 2 units enemy to each other under fog of war. One for the player, and 1 computer. The cpu unit has 1 hp and the player unit is invincible. So as soon as the fog of war is revealed the players unit kills the cpu unit which you can detect. Then just desynch or defeat the player.

It's amazing how many times I saw this in tutorials on how to make anti-hacks, when it does not, and never had worked, hacks only reveal it to the player, the units themselves still act as they would normally. And I already PMed him details of an anti-hack, so this is solved.



None.

Apr 20 2009, 10:09 pm Conspiracy Post #12



Quote from Pigy_G
Can't you detect the on screen messages that comes with the hacks via EUDs?

Yes, but from a reliable source of mine, if Zynastor or another hacker sees this in big usage, they will just change the EUD, then keep finding this EUD, and implementing it maps would be in my opinion, an inevitable loss.

There was someone who a while back did the same thing as you suggested Pigy, or it was detecting the toggling of vision that the EUD exploited.

Quote from Falkoner
It's amazing how many times I saw this in tutorials on how to make anti-hacks, when it does not, and never had worked, hacks only reveal it to the player, the units themselves still act as they would normally. And I already PMed him details of an anti-hack, so this is solved.

That only works for the Black sheep wall cheat code, not hacks. I can confirm what Falkoner says as I am an X-Hacker. Got tired of getting banned ^.^

Post has been edited 1 time(s), last time on Apr 20 2009, 10:56 pm by Conspiracy.



None.

Apr 21 2009, 12:49 am MANight Post #13



if you guys are really confused about something via hacks just ask me... i create some.

anyways more on topic.
(from bwhacks zynmaphack page)
• Sprite crash protection. (Protects against invalid sprites)
now that being said, idk if he has all sprites but you can certainly try diffrent methods then just the ol' one hit sprite attack... i belive i posted all of which sprites make SC crash... il add an attachment with the list + some extra shit i was working on for noobs.
sprite protection is basically manipulatation of SCs offset that couldnt be read properly IE the crash.
what the sprite protection does is basically puts the offset into its proper place, or blocks it out. im sure theres a couple more methods but these are the most obvious.

as for finding hackers iv devoloped a few small triggers for such tasks
such as:
automine - detection
multicommand - detection
maphack - detection (obviously)

and the ones that i havnt done but are still possible.

Worker /kill - detection
Build anywhere - detection

and all of these are just basic stating, dont even have to use EUD for these (even though EUD is probly easyier).
the best you could probly do in a situation where they dont crash or drop would simply be to end senario in defeat for them. better yet victory... they have stay alive hacks so if they arnt smart enough to do it for draw and victory i guess they have to leave. if not state a draw and RM display text trigger.

also i added that information for the possible sprites (im sure theres more) for you. there in starforge too if you dont want to download the file.

Attachments:
Map Information Extended.txt
Hits: 7 Size: 3.91kb



None.

Apr 21 2009, 5:08 am Falkoner Post #14



Well, I think Zynastor actually blocked it at the drawing function's level, rather than just brute-forcing a bunch of blocks, so only a few obscure crashes still manage to do it.



None.

Apr 21 2009, 5:12 am Pyro682 Post #15



De-Syncs?



None.

Apr 21 2009, 5:59 am Falkoner Post #16



Quote
De-Syncs?

Yeah, but every time a EUD anti-hack becomes popular, the hack makers simply move the hack to a different section of memory, so that anti-hack becomes obsolete and it's impossible to update your maps with all of B.net as quickly as hacks can be updated.



None.

Apr 22 2009, 2:36 am MANight Post #17



Quote from Falkoner
Quote
De-Syncs?

Yeah, but every time a EUD anti-hack becomes popular, the hack makers simply move the hack to a different section of memory, so that anti-hack becomes obsolete and it's impossible to update your maps with all of B.net as quickly as hacks can be updated.

youd be suprised at what iv seen ;D

yea jiggie had a drawing function project for antimaphacks on a snipers map and simply just colored the areas gray where the antis were.

i think zynastor patches in the code though ;o if you ever start using hacks, get zyns maphack and look at a disabled independent command center =D its hella cool



None.

Apr 22 2009, 3:58 am Falkoner Post #18



I already hack, and I'm extremely impressed at the protection Zynastor has made, it even blocks crashing portraits..



None.

Apr 22 2009, 4:24 am MANight Post #19



that was to everyone in particular. but visit cybersteriods.com ;o has some pretty decent hacks... epicsauce is pretty good.



None.

Apr 23 2009, 1:03 am Pinky Post #20



who is this zynastor guy, does he have a webpage or something?

Sounds like SENs version of Ned Kelly...



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