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Locations
P1MVPUnits - Players 1-6 have a small box for 1 square at the bottom left corner which create specific units when events happen
MVPUnits - A location that covers all player-specific MVP Locations ( Etc. P1MVPUnits )
okay
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Units
Hunter Killer (Hydralisk) - Each time you kill an opponent 1 Hunter Killer (Hydralisk) is created in your MVPUnit location for Player 8
Unclean One (Defiler) - Each time you return a flag from your opponents base 1 Unclean One (Defiler) is created in your MVPUnit location for Player 8
Zerg Zergling - When you reach 5 or 10 kills on an opponent without dying 1 Zerg Zergling is created in your MVPUnit location for Player 8
okay.
( 1260 Right Wall Flame Trap is a timer set which lasts approximately 2:40 seconds )
( The switch "DisplayMVPLeaderboard" activates the leaderboard that displays "units" )
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Conditions
Player 8 has suffered exactly 0 Right Wall Flame Trap
Player 8 has suffered exactly 0 Right Wall Missile Trap
Actions
Modify death counts for Player 8: Set to 1260 for Right Wall Flame Trap
Modify death counts for Player 8: Set to 1 for Right Wall Missile Trap
Preserve Trigger
Every 2:40, set Right Wall Missile Trap to 1.
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Conditions
Player 8 has suffered at least 1 Right Wall Flame Trap
Actions
Modify death count for Player 8: Subtract 1 for Right Wall Flame Trap
Preserve Trigger
Timer
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Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 1 deaths of Right Wall Missile Trap
Player 8 brings at least 1 [any unit] to "P1MVPUnits"
Actions
Give all [any unit] owned by Player 8 at "P1MVPUnits" to Player 1
Preserve Trigger
( This trigger is given to players 1-6, with the change of location to the specific player )
Every 2:40, give all the units at the area to their respective player
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Conditions
Player 8 has suffered exactly 0 deaths for Right Wall Flame Trap
Player 8 has suffered exactly 1 deaths for Right Wall Missile Trap
Player 8 brings exactly 0 [any unit] to "MVPUnits"
Actions
Modify death count for Player 8: Set to 2 for Right Wall Missile Trap
Modify score for All Players: Set to 0 units
Preserve Trigger
Set Score to 0 for everyone, set missile trap to 2
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Conditions
Player 8 has suffered exactly 0 Right Wall Flame Trap
Player 8 has suffered exactly 2 RIght Wall Missile Trap
All players bring at least 1 Hunter Killer (Hydralisk) to "Anywhere"
Current player commands the most Hunter Killer (Hydralisk)
Actions
Modify death count for Player 8: Set to 3 for Right Wall Flame Trap
Modify score for Current Player: Add 1 units
Preserve Trigger
( This trigger is given to players 1-6 )
Give 1 unit score to the person with the most kills
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Conditions
Player 8 has suffered exactly 0 deaths for Right Wall Flame Trap
Player 8 has suffered exactly 2 deaths for Right Wall Missile Trap
All Players bring exactly 0 Hunter Killer (Hydralisk) to "Anywhere"
Actions
Modify death count for Player 8: Set to 3 for Right Wall Missile Trap
Preserve Trigger
( This trigger is given to players 1-6 )
If nobody killed anyone, move on to the next step
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Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 3 deaths of Right Wall Missile Trap
All players bring at least 1 Zerg Zergling to "Anywhere"
Current player commands the most Zerg Zergling
Actions
Modify death count for Player 8: Set to 4 Right Wall Missile Trap
Modify score for Current Player: Add 1 units
Preserve Trigger
( This trigger is given to player 1-6 )
Give the player with the highest combos 1 unit score
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Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 3 deaths of Right Wall Missile Trap
All players bring at exactly 0 Zerg Zergling to "Anywhere"
Actions
Modify death count for Player 8: Set to 4 Right Wall Missile Trap
Preserve Trigger
( This trigger is given to players 1-6 )
If nobody got a combo, move on to the next step
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Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 4 deaths of Right Wall Missile Trap
All players bring at least 1 Unclean One (Defiler) to "Anywhere"
Current player commands the most Unclean One (Defiler)
Actions
Modify death count for Player 8: Set to 5 Right Wall Missile Trap
Modify score for Current Player: Add 1 units
Preserve Trigger
( This trigger is given to players 1-6 )
Whoever got the most flags gets 1 unit score
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Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 4 deaths of Right Wall Missile Trap
All players bring exactly 0 Unclean One (Defiler) to "Anywhere"
Actions
Modify death count for Player 8: Set to 5 Right Wall Missile Trap
Preserve Trigger
If nobody got a flag, move on to the next step
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Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 5 deaths of Right Wall Missile Trap
Current player has lowest razings
Actions
Modify death count for Player 8: Set to 6 Right Wall Missile Trap
Modify score for Current Player: Add 1 units
Preserve Trigger
( This trigger is given to players 1-6 )
Whoever killed the least buildings gets 1 unit score
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Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 6 deaths of Right Wall Missile Trap
Actions
Modify death count for Player 8: Set to 1260 Right Wall Flame Trap
Modify death count for Player 8: Set to 1 Right Wall Missile Trap
Set "DisplayMVPLeaderBoard"
Give all [any unit] owned by All Players at "MVPUnits" to Player 8
Modify score for Player 8: Set to 0 units
Preserve Trigger
Get rid of any player 8 unit score, set a switch, give everything back to p8, restart timer.
Well, now that I went through and did what I asked you to do, your problem isn't least razings, it's the missile trap DC. Not to mention, that DC is completely pointless, and is the source of your problems. Why are you using unit score, rather than something better, like deaths, or custom score? Unit score changes every time you create/build a unit.
Try these triggers, but edit them with your locations and such.
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Trigger("Player 1"){
Conditions:
Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);
Actions:
Preserve Trigger();
Give Units to Player("Player 8", "Current Player", "Any unit", All, "Anywhere");
Set Score("Current Player", Set To, 0, Units);
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);
Lowest Score(Razings);
Actions:
Preserve Trigger();
Set Score("Current Player", Add, 1, Units);
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);
Commands the Most At("Zerg Zergling", "Anywhere");
Bring("All players", "Zerg Zergling", "Anywhere", At least, 1);
Actions:
Preserve Trigger();
Set Score("Current Player", Add, 1, Units);
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);
Commands the Most At("Unclean One (Defiler)", "Anywhere");
Bring("All players", "Unclean One (Defiler)", "Anywhere", At least, 1);
Actions:
Preserve Trigger();
Set Score("Current Player", Add, 1, Units);
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 8", "Right Wall Flame Trap", Exactly, 0);
Commands the Most At("Hunter Killer (Hydralisk)", "Anywhere");
Bring("All players", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);
Actions:
Preserve Trigger();
Set Score("Current Player", Add, 1, Units);
}
//-----------------------------------------------------------------//
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"