Staredit Network > Forums > SC1 Terrain > Topic: Grave on Ruins
Grave on Ruins
Apr 5 2009, 1:00 am
By: Dem0n  

Apr 5 2009, 1:00 am Dem0n Post #1

ᕕ( ᐛ )ᕗ

For my RPG, I have a graveyard, and I want to know if there's a way to make an open grave in the ruins. If someone knows how, can you please show me? Thanks.




Apr 5 2009, 1:29 am stickynote Post #2



What exactly do you mean by an open grave? Do you mean a graveyard or a hole?



None.

Apr 5 2009, 3:47 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

I mean like a hole in the ground. I want to make it look like one of the characters rose from the dead and came out of a grave.




Apr 5 2009, 3:57 pm stickynote Post #4



There are two ruins doodads that are pretty much what you're looking for. Just mix and match the edges.



None.

Apr 5 2009, 4:31 pm Dem0n Post #5

ᕕ( ᐛ )ᕗ

I know, but those are just holes. I kinda wanted a rectangular grave, but whatever..




Apr 5 2009, 4:46 pm lil-Inferno Post #6

Just here for the pie

Quote from name:Dem0nS1ayer
I know, but those are just holes. I kinda wanted a rectangular grave, but whatever..
...Two null tiles? It doesn't need to look perfect. I'm assuming you want it to look like a part of the dirt was dug out and the dead body rose up.




Apr 5 2009, 4:56 pm Pigy_G Post #7



Maybe like this?

Attachments:
untitled.bmp
Hits: 39 Size: 2304.05kb



None.

Apr 5 2009, 5:02 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

Yeah kinda, but if that could be bigger, I'd love you.

EDIT: Hmm, I got the edges, but now I just need to figure out what tiles to use for the middle. :O

Post has been edited 3 time(s), last time on Apr 5 2009, 5:12 pm by Dem0nS1ayer.




Apr 5 2009, 9:08 pm payne Post #9

:payne:

Go look into my D2 map (in the DLDB). Bottom left of the map.



None.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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