Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: my movie has some faulty triggers
my movie has some faulty triggers
Apr 1 2009, 10:28 pm
By: jkavorski  

Apr 1 2009, 10:28 pm jkavorski Post #1



so im makin a movie where the players just sit back and watch the events unfold. it does great until the scene where raynor is put into prison. when claw leaves the prison, the door never closes, it just like stutters for a second then stays open. is the trigger wrong?
conditions: player 2 brings claw to "clsoe door"
actions: enable doodad state for left upper wall door for all players at "prison door"

(i know i also have a mistake with the "vent cover" but i know how to fix it)

also, once raynor enters the vent, none of the text is displayed for the rest of the movie. i think that the triggers are only firing for player one from there on out even tho i put all players. i think this because not only is the text not displaying, but player two does not set player one to enemy even tho that is one of the actions.

so if anyone wants to dl my map and check out my triggers or watch the movie and try and see wats wrong, that'd be great. (recommended game speed is fast-faster)

Attachments:
epic movie.scx
Hits: 1 Size: 73.72kb



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Apr 1 2009, 10:33 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You most probably have another trigger (preserved?) that opens the door again.

And the text not showing is most probably due to wait blocks. Transmissions (and move screen in single player) also count as waits.




Apr 2 2009, 2:28 am Pinky Post #3



Try to use death counters instead of waits.

Say Jim gets to a door and starts talking about shit set it up so:

COndition:
Jim raynor bring himself to Door
Action:
Add 1 death count for X for X player.
PRESERVE

Condition
X player has suffered X deaths (whatever the amount is u want him to talk for i think its like 72 deaths - one second or sumthign with hypers, check wiki.
Action
Open Door
Move JIm Raynor through Door
Set death count to X for X player.


Easy pease.



None.

Apr 2 2009, 7:46 pm jkavorski Post #4



i have a LOT of waits so i really dont wanna go through and make all those counters... but ive made sure that there is only one wait happening at a time at any given time so the problem shouldnt be wait blocks... and i dont have a preserved trigger opening the door.

its not wait blocks. i just tested it as player one and it worked perfectly (besides the doors) but it isnt working for any other players, even tho it is set up to wrok for all players

Post has been edited 1 time(s), last time on Apr 2 2009, 8:21 pm by jkavorski.



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