Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting plague unit?
Detecting plague unit?
This topic is locked. You can no longer write replies here.
Mar 16 2009, 6:12 am
By: FlashBeer  

Mar 16 2009, 6:12 am FlashBeer Post #1



A friend on b.net said that plague (as in plaguing anywhere) could be detected because it is a unit, and could have a location centered on it to remove it and create men where it used to be, just like dark swarms and webs. He also said that he had a editor for it, but he didn't remember the name (which beats me on how he doesn't remember).

So I was wondering if there was an editor to detect a plague cast, or some other way to detect a plague that was cast on nothing.



None.

Mar 16 2009, 6:42 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

No, he must be confusing something. Dark swarms can be detected, but not plague.




Mar 16 2009, 7:23 am FlashBeer Post #3



Alright, thanks.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:00 pm]
Vrael -- good map
[04:00 pm]
Vrael -- damn dude you got 27 years of playtime out of that map
[03:01 pm]
Oh_Man -- https://www.youtube.com/watch?v=JgODe0xG2Cw finished it last week lol
[01:37 pm]
Vrael -- jesus christ that was 2005?
[09:19 am]
Linekat -- cool
[01:56 am]
Oh_Man -- cool bit of history, spellsword creator talking about the history of EUD ^
[09:24 pm]
Moose -- denis
[2024-4-19. : 5:00 pm]
lil-Inferno -- benis
[2024-4-19. : 10:41 am]
v9bettel -- Nice
Please log in to shout.


Members Online: NudeRaider, Roy, DarkenedFantasies