Alright fellas. It's time to really get in gear. I want to retire and jump ship ASAP so that means I need to get everything wrapped up and finish everything I want to do.
Tonight is being spent on updating the old stuff to being totally finished, with full effects and sounds. I will be documenting my changes as I go along.
- Thunderer updated with casting overlay and new death sounds.
- Duriel attack sounds redone, spike shadows fixed, alpha timings in place - virtually complete save chargeup anims.
- Shard of Darkness turned into Horror; graphic redone.
- Doing a bunch of string updates; unit names and stuff.
- I have now cannibalized Space Platform in addition to Installation. Do not expect to play on either of these tilesets if they have doodads on them.
Doom Chariot- Correctly set up the crit chance on Eternal Pril; Doom Chariots no longer have Well of Suffering. Has a chance to do 4x damage on crit, except on death bounce (So a group of doom chariots won't instakill a lone carrier, but are much more dangerous to two carriers that are close to each other)
- Fixed the sounds on Eternal Peril. Also added some casting sounds.
- Instead of launching Well of Suffering, Doom Chariots now have a chance to fire two Eternal Peril vortexes. That basically means that vs multiple targets, they have a small chance to spike their main target for 100+ damage.
- Updated Doom Chariot's graphic; his green orb has been replaced with a red one to fit his attack.
Demon casters- The Oblivion, Bane, and Damnation now have a unified casting animation overlay and new unified death sounds. The overlay has an images.dat id of 666. - Can't find source file. Will need to export.
Done.- Damnation projectiles should hopefully fan out a bit more.
They fan out too much. - fixed (maybe)
- Oblivion base damage is now 3, up from 1. Let the age of the Oblivion raping everything begin anew.
- Bane base damage is up to 12, from 6. Remains concussive.
- Cleaned up firewall code. Needs testing. Now has a randomized duration just like Eye of the Storm.
- Corrected explosion graphic for Oblivion death.
- The Heretic Wizard now randomly casts different spells on his targets. Need to verify if it works correctly. Spells include - Maelstrom, Psionic Storm, Stasis Field, Yamato Gun, Irradiate, Optical Flare, Gaze of Vanity- Should now attack air. Doh.
- Now has Spirit Bomb; a randomized chance on his attack to deal massive damage.
- Internal Melee range is a bit higher.
- Now has sounds for chargeup, fire, hit, and spiritbomb. Also has a unique death sound. Also has melee sounds.
Prince of Pain- Screwed with spike distancing some more. attkprojangle definitely has some weird limit regarding its spawn distance.
Terrans- Ghost now does Normal damage and has very slightly more range. They are now useful, especially in bunkers.
- Nukes take nearly twice as long and three times as much resources to build. This is to help alleviate nuke abuse now that AO is less aggressive.
- Vulture now does Normal damage.
* I said I wasn't going to change the normal races that much, and I'm not. I'm just making a few units a little more useful for the time they show up at. This will also put the foot down on gratuitous nuke abuse.
Okay I'm too tired to continue. Stuff I've crossed out is stuff I'll do tomorrow and update this post on.
/edit
Updating again! Keep an eye on this post as the day goes by.
Post has been edited 3 time(s), last time on Apr 4 2009, 12:16 am by IskatuMesk.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.