Unit Death Position Detection System, DPD for short, I guess
Post #1
JaFF
Mar 8 2009, 5:19 pm
|
This is a system that can detect the position at which a unit died with a ~50% of success. Bear in mind that this is nothing new. I am making this topic because this system might be very useful for map-makers taking part in the 2009 Last Stand RPG Challenge, as it offers a simple, location-efficient method of making monsters drop items upon death (and other useful things). If you have any questions about the system, feel free to ask them here.
Example Map: Duplicating Marines If this helps atleast one mapper with his map, this topic achieves its goal. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #2
HCM™stickynote
Mar 8 2009, 5:45 pm
Post #5
Kaias
Mar 8 2009, 6:14 pm
|
Notice he's not passing this off as a new concept?
Bear in mind that this is nothing new. I am making this topic because this system might be very useful for map-makers taking part in the 2009 Last Stand RPG Challenge, Anyway, I'm linking to this and a few other threads as helpful concepts in the 2009 Challenge thread so if you have anymore suggestions to add please tell me. http://www.staredit.net/117306/ This post was edited 1 time, last edit by Kaias: Mar 8 2009, 6:47 pm. Reason given: Link ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6
JaFF
Mar 8 2009, 6:41 pm
Post #8
JaFF
Mar 8 2009, 8:35 pm
|
Who doesn't know that this has been done before..? ...but then again, I am on break from mapping for more than half a year now. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #10
JaFF
Mar 8 2009, 10:47 pm
|
Well I would use this system but it would be hard for more then a few units, plus its not very reliable. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12
rockz
Mar 9 2009, 2:48 am
|
お や す み
|
No, hyper triggers run every other frame, and if a unit dies on an off frame, it's not detected as dying. If you wait 0 ms, will it jump to the next frame or the next trigger run? Also, if you wait 0 ms on multiple triggers, do they add up to 42*number of waits? That's the only way I could see it being more accurate.
![]() ![]() ![]() ![]() ![]() ![]() This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
|
Post #13
Kaias
Mar 9 2009, 4:36 am
|
Sorry for not reading the whole topic : so there is known system that detects death up to 100%?No, hyper triggers run every other frame, and if a unit dies on an off frame, it's not detected as dying. If you wait 0 ms, will it jump to the next frame or the next trigger run? Also, if you wait 0 ms on multiple triggers, do they add up to 42*number of waits? That's the only way I could see it being more accurate. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #16
JaFF
May 19 2009, 10:07 am
|
Just tested this map for the hell of it. Interesting thing to note: if you stand next to a data disc and kill another Marine, the data disc will most likely spawn next to you rather than where the Marine dies. Whatever. That's not the point of the map at all. The point is that you can easily use this for enemies dropping items, kill-based spells, etc... ![]() ![]() ![]() ![]() ![]() ![]() |
Post #17
Pyro682
May 20 2009, 2:46 am
|
In Theory:::::::
I know it probably wouldn't be all too convenient, but wouldn't it be possible to make it so the units can't die on those frames that aren't affected by triggers? Like, maybe have the first trigger activated in each loop be the first player's first trigger, making them all vincible, and then having the very last player's last trigger making them invincible? ![]() ![]() ![]() ![]() ![]() ![]() |
Post #18
JaFF
May 20 2009, 8:04 am
|
Like, maybe have the first trigger activated in each loop be the first player's first trigger, making them all vincible, and then having the very last player's last trigger making them invincible? ![]() ![]() ![]() ![]() ![]() ![]() |
Post #20
Pyro682
May 22 2009, 3:22 am
|
No, I'm pretty sure I'm not confusing anything at all. It would make any unit invincible untill triggers are in play. When Triggers start, The units are vincible, making them susceptable to the Death Checking thing. When the triggers end, it turns off the invincibility, and makes them not susceptable to the death checker thingie.
Wouldn't my Theory work for a HP System using Scarabs? ![]() ![]() ![]() ![]() ![]() ![]() |
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)
+ guest(s)
[11:25 am]
[10:18 am]
[07:19 am]
[06:56 am]
[06:56 am]
[06:51 am]
[06:50 am]







![[close]](/images/up.gif)