I've worked on this after Lethal_Illusion told me about how to "solve" my problem with the vHP.
This permit to control the damages done by monsters on you. The basic vHP system only allows you to detect when a vHP unit got killed under your heroe and substract some damage, though you CANNOT differentiate if the monster that killed that vHP attacks of 100 or of 10 000, which is where this comes in.
The idea of this is to use one computer per damage per area.
For example, in area 1, cpu player 6 is dealing 1 damage/hit, p7: 2, p8:3.
In the area 2, p6:3, p7:4, p8:5.
This is very wise and I'd like to thanks Lethal for his idea
P.S. : Pigy_G is just a useless unit that can take up to 10 hits since he can serve as a meatshield. He is left behind when you pass from area 1 to area 2 and when you'll have finished the map, a little movie about "what happens to Pigy_G left behind" pops-up
P.S. 2: You must clear the area 1 before teleporting to the area 2 and you must clear area 2 before watching the movie
Here's the test map (new version, the other one was making Pigy_G way too annoying but still, the movie doesn't work Could someone please try to fix it? That would be really appreciated )
[Add 7 hits to the actual count to know how many people have tried it (just for you to know )]
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Post has been edited 3 time(s), last time on Mar 4 2009, 3:12 pm by payne.
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