Staredit Network > Forums > SC1 Mapping Tools > Topic: Final call for scmdraft
Final call for scmdraft
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Feb 27 2009, 10:47 pm
By: Suicidal Insanity
Pages: < 1 15 16 17
 

Aug 7 2009, 6:50 pm darksnow Post #321



oh yea it works fine, what you mean it doesn't work?



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Aug 7 2009, 7:29 pm Kenshin23 Post #322



might just be me, but when I enter a value for lets say less then 10 (single digits) I cannot edit it again as if it was 10+.

Example:
Current Player brings at least 1 probe to anywhere.

if i wanted to change the "1" i would have to redo the trigger. To work around this bug what I do is have a similar trigger that I copy with a double digit value.



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Aug 7 2009, 7:30 pm Jesusfreak Post #323



Quote
1 drawback: the zoom function will freeze on Vista.
Ok, so I can't zoom? I guess that's ok, I don't really use zoom a whole lot anyway...



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Aug 7 2009, 7:33 pm darksnow Post #324



you can zoom, i was just messing around with it like 5 minutes ago



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Aug 7 2009, 7:54 pm LokiArexon Post #325



I would suggest the following things:

-Having "autosave" disabled by default instead of enabled by default. Any map with sounds will likely become corrupted due to excessive filesize.

-Disable sound by default, instead of having it enabled. This causes many crashes in my experience, and although amusing at first, is not worth the crashes.

-Please, if you get a chance, fix the quicksave button. It is a pain in the butt to always have to use "Save as" to avoid corruption.

And before anyone asks, YES, this is with the most recent version of scmdraft.

-Also, maybe fix the issue where sounds uploaded do not work at first and must be reuploaded.



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Aug 7 2009, 10:09 pm Ahli Post #326

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from darksnow
you can zoom, i was just messing around with it like 5 minutes ago
I cannot zoom with my Vista Premium ever since...
everything worked so well with Xp...




Aug 8 2009, 2:34 pm NudeRaider Post #327

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from LokiArexon
I would suggest the following things:

-Having "autosave" disabled by default instead of enabled by default. Any map with sounds will likely become corrupted due to excessive filesize.

-Disable sound by default, instead of having it enabled. This causes many crashes in my experience, and although amusing at first, is not worth the crashes.

-Please, if you get a chance, fix the quicksave button. It is a pain in the butt to always have to use "Save as" to avoid corruption.

And before anyone asks, YES, this is with the most recent version of scmdraft.

-Also, maybe fix the issue where sounds uploaded do not work at first and must be reuploaded.
If you want SI to fix any of these problems you'll have to give him a detailed bug report. Those are not common problems (haven't had any of it so far) so it must be about something special on your part.

Also, from what I've heard if you want a stable ScmDraft get an early 0.8.0 version (before EUD support) or better yet 0.7.3 (works especially well, but lacks some features)




Aug 9 2009, 2:49 am Demented Shaman Post #328



A nice feature would be the ability to mirror a selection of tiles. It could be in the form of a "paste mirrored" option. It would be useful for when you make a piece of terrain that's facing to the left and you want to make the mirror image of it facing to the right.



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Aug 9 2009, 3:41 am LokiArexon Post #329



Quote from NudeRaider
Quote from LokiArexon
I would suggest the following things:

-Having "autosave" disabled by default instead of enabled by default. Any map with sounds will likely become corrupted due to excessive filesize.

-Disable sound by default, instead of having it enabled. This causes many crashes in my experience, and although amusing at first, is not worth the crashes.

-Please, if you get a chance, fix the quicksave button. It is a pain in the butt to always have to use "Save as" to avoid corruption.

And before anyone asks, YES, this is with the most recent version of scmdraft.

-Also, maybe fix the issue where sounds uploaded do not work at first and must be reuploaded.
If you want SI to fix any of these problems you'll have to give him a detailed bug report. Those are not common problems (haven't had any of it so far) so it must be about something special on your part.

Also, from what I've heard if you want a stable ScmDraft get an early 0.8.0 version (before EUD support) or better yet 0.7.3 (works especially well, but lacks some features)

They're fairly common if you're including long/multiple sounds and maps with a large quantity of preplaced units (especially tanks).

Check this thread: http://www.campaigncreations.org/forum/index.php?topic=1798.0

The last one (sounds needing to be reuploaded) has something to do with using the sound-compression feature, as uncompressed sounds seem to upload more consistently.

The others occur most frequently with maps above 10 mbs. in size. Everyone I've talked to, however, has found autosave as more of a nuisance than a help.

I don't know what you want from a more detailed bug report. Most of these bugs occur almost every time with maps over 10 megabytes, but do also occur below 10 megabytes. Even when the "quicksave" feature works in low-file size maps, it usually takes far longer to process than doing 'save as".

My current setup (sound disabled, only using Save As, autosave disabled) has made it so I haven't dealt with a crash/corruption in a few weeks.



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Aug 10 2009, 5:46 pm payne Post #330

:payne:

Have an option to hide/show sprites so it's easier to work on the terrain even once you've added your sprites ;o



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Aug 14 2009, 2:12 pm NothingZ Post #331



Quote from Jesusfreak
Quote
1 drawback: the zoom function will freeze on Vista.
Ok, so I can't zoom? I guess that's ok, I don't really use zoom a whole lot anyway...
I could zoom before, but I don't know why after one day of "Sleeping" (as in Stand By), I tried zooming again with ScmDraft, and it never worked again.



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Aug 18 2009, 2:38 am Vrael Post #332



Due to the gross size of this topic, the other UMS Assistance moderators and I have compiled a list of the good suggestions from this thread, so that when Suicidal Insanity returns to look at this he won't have to dig through 17 pages of SEN-nonsense to get at what he wants. I figured it was the least we could do since he's the only one who can make us all a better editor.

If you still have a good suggestion for SCMDraft, there will be a new topic open in a day or two for it, don't worry.

Also, in the new topic we'll be watching it much closer for SI's benefit, so don't post nonsense like "SCMDraft is great!" or "How does X feature in SCMDraft work" or "Hi I'm Bob." It's going to be strictly for suggestions/bugs only.



None.

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[06:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
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