Quote from Production Thread
Time Down is a multiplayer arena game with an intriguing game mechanic: Time Control.
Rewind time and stop time while engaging opponents with potential and control equal
to your own. Time is both your greatest utility and your most abhor rival.
Rewind time and stop time while engaging opponents with potential and control equal
to your own. Time is both your greatest utility and your most abhor rival.
After not touching this map for almost 5 months, I decided I'd give you guys what I had done. I am not
pleased with the current product, and if I was going to finish this map, I would just restart and make
anew, as I'm much better at triggering now than I was then; really this map is pretty embarrassing. The
map features a huge array of bugs especially for your convenience! Still, it's been lurking in my closet
for sometime and isn't going to get any love since I've moved on to my current project, an rpg I am
co-mapping with Lethal_Illusion.
The main reason I'm releasing this map is to get it off my chest and let you have a little fun with the
rewind spell. Treat the map not like an arena, but as a concept map. My suggestion is to get a friend
and just test it out a bit. The spells are not balanced and the starting mana is jacked way up for testing
purposes. Spawn system wasn't done so I pulled the whole sucker out- AKA if you die, rewind as fast
as possible.
I invite you to test the limits of the map and try to create the most chaotic situation that you can right
before rewinding it. Yes, I know about most of the bugs; No, I'm not bothering to fix them, sorry.
P.S. Here's the Production Thread, if you wish to see what the final product was supposed to be.
P.S.S. Though intended to be 6 player, the Alpha version is only 2. Six would be too chaotic anyway.
P.S.S.S. I left the map unprotected and fully commented. If you want to take a peak, go ahead.
Without further ado, enjoy:
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