Staredit Network > Forums > SC1 Map Showcase > Topic: Hero Wars 2009
Hero Wars 2009
Feb 21 2009, 4:58 am
By: MetalGear  

Feb 27 2009, 2:57 am MetalGear Post #21



i guess try the map out and see for yourself. its not so much about spamming a million spells and hoping to win. its more about how you use the spells, timing, teamwork, skill. its very fun if you give it a chance.



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Feb 27 2009, 3:06 am stickynote Post #22



Quote from MetalGear
Quote
His allies just need to be buff, then they could lay an ambush and double team one hero

like any game realy.. dont forget you have allies to counter for you and protect you.

Umm.. when you swap, that enemy hero is pretty far away from help, especially if you have a stunner on your team.



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Feb 27 2009, 3:13 am MetalGear Post #23



if you play it you will actually see its not that cheap really. like i said earlier, all the heroes have escape/defensive spells for countering the offensive spells. also, if its a team game then the heroes will stick together and back each other up in the situation of an ambush. JUST PLAY IT LOL!



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Feb 27 2009, 3:16 am stickynote Post #24



Quote
JUST PLAY IT LOL!
I don't think you read my earlier post, but I did play it. Another thing, which I already said before, is that the towers are really weak (at least in the beginning). I suggest increasing their armor (by a little) and their damage (maybe +15?)



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Feb 27 2009, 5:32 am UnholyUrine Post #25



Lol.. Played the map with you today....

I have to say.. if u used 500+ triggers (which i'm SURE you're exaggerating) for that 1 spell in which u swap spots with a hero... MAN... you need to simplify your thinking... go into computer science, and get a life!!!

This is how you do it man..
first.. have 6 2x2 locations named "player 1" "player 2" to "Player 6" ..
Make a trigger for each hero for each player ..

If current player commands (or has) this Hero
Center "player 1" on this hero...

so you now have 6x7 = 42 heroes...

Next.. when you cast that swapping spell
Create 1 burrowed unit (defiler or w/e.. as a marker) under the locations "player 1" "player 2" to "player 6" for each respective player...
And in the same trigger add a deathcount for every player... let's say "SetDeaths .. Set to 1 marine for player 1.. to player 6"

So...
Current player brings at least one "spell unit" at "spell locatioN"..

Actions:
MoveLocation "Location of the AoE of the Swap Spell" under that Dark Templar of yours..
Create 1 Burrowed unit under location "Player 1" for player 1
Create 1 Burrowed unit under location "Player 2" for player 2
Create 1 Burrowed unit under location "Player 3" for player 3
Create 1 Burrowed unit under location "Player 4" for player 4
Create 1 Burrowed unit under location "Player 5" for player 5
Create 1 Burrowed unit under location "Player 6" for player 6
SetDeaths Set to 1 marine for player 1
SetDeaths Set to 1 marine for player 2
SetDeaths Set to 1 marine for player 3
SetDeaths Set to 1 marine for player 4
SetDeaths Set to 1 marine for player 5
SetDeaths Set to 1 marine for player 6


Next..

Player 1

Condition:
Player 5 (for example) brings at least one "Hero that uses the swap spell" to arena.
Current player has at least 1 death of marine
Current player bring at least 1defiler to "Location of the AoE of the Swap Spell"

Action..
Remove Defiler.
SetDeaths Marine to 0.
MoveLocation "Swap 1" to "men" under location "player 1"
MoveLocation "Swap 2" to "Men" under location "player 5"
Move hero 1 for current player at arena to swap 2
Move hero 2 for current player at arena to swap 2
Move hero 3 for current player at arena to swap 2
Move hero 4 for current player at arena to swap 2
Move hero 5 for current player at arena to swap 2
Move hero 6 for current player at arena to swap 2
Move hero 7 for current player at arena to swap 2
Move hero 1 for p5 at arena to swap 1
Move hero 2 for p5 at arena to swap 1
Move hero 3 for p5 at arena to swap 1
Move hero 4 for p5 at arena to swap 1
Move hero 5 for p5 at arena to swap 1
Move hero 6 for p5 at arena to swap 1
Move hero 7 for p5 at arena to swap 1
Preserve Trigger ^.^

Then you gotta do 3 for each player.. so that amounts to 6x3 = 18.

you also gotta do this.
Player 1,2,3
Force2 brings at least one "Hero that uses the swap spell" to arena.
Current player has at least 1 death of marine
Current player bring exactly 0 defiler to "Location of the AoE of the Swap Spell"

Action..
Remove all defilers for current player
Set to 0 marine deaths..

Player 4,5,6..
Force2 brings at least one "Hero that uses the swap spell" to arena.
Current player has at least 1 death of marine

Action..
Remove all defilers for current player
Set to 0 marine deaths..



That took me a total of 63 triggers.. and the first 42 shouldn't even count.. as it can be used for asll ur spells...
so basically it's 21 triggers

how the heck'd you use 500+ triggers?????!?!?!?



My suggestion.. considering ur triggerload.. is to start ur entire map over.... as if you want to change one thing.. u'd probably have to change hundreds of triggers..

JUST CHANGING A FEW IS PAINFUL ENOUGH :-(...

on another note...
the map....... .. was bland.
Unexciting..
In the perspective of a map maker.. it's got the makings of great triggers.. but not a great game...

EDIT:
-Remove the ability to heal anywhere..
-Increase all hero spells' duration (if there is one) by x3... i'm serious.
-Berserk is useless. make the heroes move around in junk yard dog rather than allow them to attack. or just paralyze them <.<
-Dragoon's third spell is useless. Make it so that it controls the spawns and can attack with them for quite some time.. then we're talking...
-Upgrades are totally all over the place...
- NEED EXPLOSIONS
- STOP THAT STUPID GUY BEING ASS-RAPED MUSIC!!!!!! lolol

Post has been edited 1 time(s), last time on Feb 27 2009, 5:37 am by UnholyUrine.



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