Alright I had an idea for a map that consists of: Two Triggers, One air unit, One ground unit, One small Location.
Alright my idea was to use a ground unit as a mech's "legs", and an air unit as a mech's "arms/guns". Ex: a Civilian and a Wraith.
The Trigger's:
Player That Owns Mech
Always
Center Location (The small Location) on (Mech Legs) at Anywhere owned by (Player that controls Mech)
Preserver Trigger
Player That Owns Mech
Always
Move All (Mech Arms) owned by (Player that owns mech) at Anywhere to (The Small Location)
Unit Modifications:
-Ground Unit is Invincible
Note: Making a computer own the mech is not advised.
Post has been edited 1 time(s), last time on Sep 27 2007, 11:33 am by Deathman101.
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That could be sweet, but I think having a comp be the air mech would be the best.
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Nope...that would provide a lack of control for aiming.
I have never tried hyper triggers but maybe they would help.
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That's pretty much my previous Mechnogears map in a nutshell.
Had some problems with lag and a few bugs, though.
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lmao I never actually played Mechnogears nor did I read almost anything on it...I am not all that interested in Duel Maps
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Whats up with you people and getting into real complex systems
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Its not complex dude...ur just old skool.
Very Very simple actually.
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Good luck have fun, MMM bugs ftw.
Well you see, you'll never be able to hit the arms unit, unless of course you use Zerg Scourges or Zerg Banes... (which aren't available until SoW is released.)
Post has been edited 2 time(s), last time on Sep 26 2007, 11:13 pm by Akar.
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He said the arms unit was invincible.
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Oh great, now whatever unit you hit with it runs away
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hmmm...akar puts in a good point, I shall reverse it!
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my question: why would i only be able to attack it with a bane or scourge?
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Well, if you notice, all other units that can attack an air unit are ranged. So they must fire a projectile to hit their target, and unfortunately it takes time for the projectile to hit the target. Now, if the target was teleported, the projectile would miss right? Right, because the unit was moved away from the place where the projectile was headed. Even if it is standing in the same exact spot, the trigger is telling StarCraft it moved, so the projectile doesn't hit.
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Lots of units can hit, it just tends to miss, but every 1/10 hits, another problem with that though, is that the unit loses whatever unit it's targeting constantly.
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Using seamless Hyper Triggers it always misses... from my experience.
However, that isn't a problem, because the unit that is the gun is invince.
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how bout using a mobile grid to place some arms and a head
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how bout using a mobile grid to place some arms and a head
I like it, just make a small grid.
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