Alright I had an idea for a map that consists of: Two Triggers, One air unit, One ground unit, One small Location.
Alright my idea was to use a ground unit as a mech's "legs", and an air unit as a mech's "arms/guns". Ex: a Civilian and a Wraith.
The Trigger's:
[TRIGGER]
Dealing with the Location[PLAYERS]
[*]Player That Owns Mech
[/PLAYERS]
[CONDITIONS]
[*]Always
[/CONDITIONS]
[ACTIONS]
[*]Center Location (The small Location) on (Mech Legs) at Anywhere owned by (Player that controls Mech)
[*]Preserver Trigger
[/ACTIONS]
[/TRIGGER]
[TRIGGER]
Deaking with the arms [PLAYERS]
[*]Player That Owns Mech
[/PLAYERS]
[CONDITIONS]
[*]Always
[/CONDITIONS]
[ACTIONS]
[*]Move All (Mech Arms) owned by (Player that owns mech) at Anywhere to (The Small Location)
[/ACTIONS]
[/TRIGGER]
Unit Modifications:
-Ground Unit is Invincible
Note: Making a computer own the mech is not advised.
Alright I had an idea for a map that consists of: Two Triggers, One air unit, One ground unit, One small Location.
Alright my idea was to use a ground unit as a mech's "legs", and an air unit as a mech's "arms/guns". Ex: a Civilian and a Wraith.
The Trigger's:
Dealing with the Location
Players:
¤ Player That Owns Mech
Conditions:
¤ Always
Actions:
¤ Center Location (The small Location) on (Mech Legs) at Anywhere owned by (Player that controls Mech)
¤ Preserver Trigger
Deaking with the arms
Players:
¤ Player That Owns Mech
Conditions:
¤ Always
Actions:
¤ Move All (Mech Arms) owned by (Player that owns mech) at Anywhere to (The Small Location)
Unit Modifications:
-Ground Unit is Invincible
Note: Making a computer own the mech is not advised.