Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Concept: Mech
Concept: Mech
Sep 26 2007, 8:16 pm
By: Fisty  

Sep 26 2007, 8:16 pm Fisty Post #1



Alright I had an idea for a map that consists of: Two Triggers, One air unit, One ground unit, One small Location.

Alright my idea was to use a ground unit as a mech's "legs", and an air unit as a mech's "arms/guns". Ex: a Civilian and a Wraith.

The Trigger's:

Trigger
Players

  • Player That Owns Mech
  • Conditions

  • Always
  • Actions

  • Center Location (The small Location) on (Mech Legs) at Anywhere owned by (Player that controls Mech)
  • Preserver Trigger


  • Trigger
    Players

  • Player That Owns Mech
  • Conditions

  • Always
  • Actions

  • Move All (Mech Arms) owned by (Player that owns mech) at Anywhere to (The Small Location)


  • Unit Modifications:
    -Ground Unit is Invincible

    Note: Making a computer own the mech is not advised.

    Post has been edited 1 time(s), last time on Sep 27 2007, 11:33 am by Deathman101.



    None.

    Sep 26 2007, 8:19 pm Falkoner Post #2



    That could be sweet, but I think having a comp be the air mech would be the best.



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    Sep 26 2007, 8:23 pm Fisty Post #3



    Nope...that would provide a lack of control for aiming.

    I have never tried hyper triggers but maybe they would help.



    None.

    Sep 26 2007, 8:26 pm The Starport Post #4



    That's pretty much my previous Mechnogears map in a nutshell. :P

    Had some problems with lag and a few bugs, though.



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    Sep 26 2007, 9:52 pm Fisty Post #5



    lmao I never actually played Mechnogears nor did I read almost anything on it...I am not all that interested in Duel Maps



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    Sep 26 2007, 10:38 pm Akar Post #6



    Whats up with you people and getting into real complex systems :/



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    Sep 26 2007, 10:53 pm Fisty Post #7



    Its not complex dude...ur just old skool.

    Very Very simple actually.



    None.

    Sep 26 2007, 11:02 pm Akar Post #8



    Good luck have fun, MMM bugs ftw.

    Well you see, you'll never be able to hit the arms unit, unless of course you use Zerg Scourges or Zerg Banes... (which aren't available until SoW is released.)

    Post has been edited 2 time(s), last time on Sep 26 2007, 11:13 pm by Akar.



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    Sep 27 2007, 12:20 am Money Post #9



    He said the arms unit was invincible.



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    Sep 27 2007, 12:22 am Akar Post #10



    Oh great, now whatever unit you hit with it runs away :/



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    Sep 27 2007, 12:38 am Cob Post #11



    Can you post that Mechnogear map Tuxedo-Templar, please ?



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    Sep 27 2007, 2:11 am Falkoner Post #12



    http://www.maplantis.org/index.php?map=340

    BAM!



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    Sep 27 2007, 11:33 am Fisty Post #13



    hmmm...akar puts in a good point, I shall reverse it!



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    Sep 27 2007, 11:35 am Fisty Post #14



    my question: why would i only be able to attack it with a bane or scourge?



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    Sep 27 2007, 9:42 pm Akar Post #15



    Well, if you notice, all other units that can attack an air unit are ranged. So they must fire a projectile to hit their target, and unfortunately it takes time for the projectile to hit the target. Now, if the target was teleported, the projectile would miss right? Right, because the unit was moved away from the place where the projectile was headed. Even if it is standing in the same exact spot, the trigger is telling StarCraft it moved, so the projectile doesn't hit.



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    Sep 27 2007, 10:03 pm Falkoner Post #16



    Lots of units can hit, it just tends to miss, but every 1/10 hits, another problem with that though, is that the unit loses whatever unit it's targeting constantly.



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    Sep 27 2007, 11:49 pm Akar Post #17



    Using seamless Hyper Triggers it always misses... from my experience.
    However, that isn't a problem, because the unit that is the gun is invince.



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    Sep 28 2007, 5:40 am enigmacat Post #18



    how bout using a mobile grid to place some arms and a head :P



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    Sep 29 2007, 4:45 pm Akar Post #19



    Quote
    how bout using a mobile grid to place some arms and a head :P
    I like it, just make a small grid.



    None.

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