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Creator: Deathman101 Time: Sep 26 2007, 8:16 pm |
| Deathman101 | Sep 26 2007, 8:16 pm | Post #1 |
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Major General
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Alright I had an idea for a map that consists of: Two Triggers, One air unit, One ground unit, One small Location.
Alright my idea was to use a ground unit as a mech's "legs", and an air unit as a mech's "arms/guns". Ex: a Civilian and a Wraith. The Trigger's: Trigger Dealing with the Location Players: ¤ Player That Owns Mech Conditions: ¤ Always Actions: ¤ Center Location (The small Location) on (Mech Legs) at Anywhere owned by (Player that controls Mech) ¤ Preserver Trigger Trigger Deaking with the arms Players: ¤ Player That Owns Mech Conditions: ¤ Always Actions: ¤ Move All (Mech Arms) owned by (Player that owns mech) at Anywhere to (The Small Location) Unit Modifications: -Ground Unit is Invincible Note: Making a computer own the mech is not advised. |
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This post was edited 1 time, last edit by Deathman101: Sep 27 2007, 11:33 am.
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| Falkoner | Sep 26 2007, 8:19 pm | Post #2 |
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Taking StarCraft Map Making to the Limit!
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That could be sweet, but I think having a comp be the air mech would be the best.
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| Deathman101 | Sep 26 2007, 8:23 pm | Post #3 |
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Major General
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Nope...that would provide a lack of control for aiming.
I have never tried hyper triggers but maybe they would help. |
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| Tuxedo-Templar | Sep 26 2007, 8:26 pm | Post #4 |
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That's pretty much my previous Mechnogears map in a nutshell.
Had some problems with lag and a few bugs, though. |
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| Deathman101 | Sep 26 2007, 9:52 pm | Post #5 |
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Major General
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lmao I never actually played Mechnogears nor did I read almost anything on it...I am not all that interested in Duel Maps
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| Akar | Sep 26 2007, 10:38 pm | Post #6 |
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Peaceful Warrior
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Whats up with you people and getting into real complex systems :/
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| Deathman101 | Sep 26 2007, 10:53 pm | Post #7 |
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Major General
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Its not complex dude...ur just old skool.
Very Very simple actually. |
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| Akar | Sep 26 2007, 11:02 pm | Post #8 |
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Peaceful Warrior
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Good luck have fun, MMM bugs ftw.
Well you see, you'll never be able to hit the arms unit, unless of course you use Zerg Scourges or Zerg Banes... (which aren't available until SoW is released.) |
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This post was edited 2 times, last edit by Akar: Sep 26 2007, 11:13 pm.
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| Akar | Sep 27 2007, 12:22 am | Post #10 |
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Peaceful Warrior
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Oh great, now whatever unit you hit with it runs away :/
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| Deathman101 | Sep 27 2007, 11:33 am | Post #13 |
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Major General
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hmmm...akar puts in a good point, I shall reverse it!
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| Deathman101 | Sep 27 2007, 11:35 am | Post #14 |
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Major General
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my question: why would i only be able to attack it with a bane or scourge?
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| Akar | Sep 27 2007, 9:42 pm | Post #15 |
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Peaceful Warrior
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Well, if you notice, all other units that can attack an air unit are ranged. So they must fire a projectile to hit their target, and unfortunately it takes time for the projectile to hit the target. Now, if the target was teleported, the projectile would miss right? Right, because the unit was moved away from the place where the projectile was headed. Even if it is standing in the same exact spot, the trigger is telling StarCraft it moved, so the projectile doesn't hit.
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| Falkoner | Sep 27 2007, 10:03 pm | Post #16 |
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Taking StarCraft Map Making to the Limit!
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Lots of units can hit, it just tends to miss, but every 1/10 hits, another problem with that though, is that the unit loses whatever unit it's targeting constantly.
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| Akar | Sep 27 2007, 11:49 pm | Post #17 |
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Peaceful Warrior
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Using seamless Hyper Triggers it always misses... from my experience.
However, that isn't a problem, because the unit that is the gun is invince. |
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| O)10badboy01 | Sep 28 2007, 5:40 am | Post #18 |
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-={Original}=-
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how bout using a mobile grid to place some arms and a head
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