Temple Puzzle V1.2, Made by: DeVouReR
Post #1
DeVouReR
Feb 5 2009, 8:27 pm
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Being a Coder gives ya tons of P-Views!
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Temple Puzzle Another Puzzle map. In this map you have to find all 4 keys and the Temple. MapStatsSize: 128x128 Rooms: 52 Players: 2 Genre: Puzzle Dimension: Twilight File Size: 2,10 MB The bug that you couldn't enter the wraith-room again is now fixed! Have fun and sorry for that stupid glitch. A clan CheF production. EDIT! :: Scourge levels are made easier now! Enjoy. Thanks to Psionic_Storm for creating Dungeon Escape which inspired me making this map. Thanks to payne and Psionic_Storm for many testing. Thanks to UnholyUrine for 1 super awesome puzzle idea. Screenshots: ![]() ![]() ![]() ![]() DOWNLOAD http://www.staredit.net/files/1249/ If you found bugs report them please! This post was edited 9 times, last edit by DeVouReR: Nov 17 2009, 1:31 pm. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #2
UnholyUrine
Feb 5 2009, 8:33 pm
Post #3 m.0.n.3.y Feb 5 2009, 10:22 pm
Post #5 Madmanonfire Feb 6 2009, 1:07 am
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Yeah, m.0.n.3.y and I were playing it for the first time and we glitched after walking back to the 4 wraith room from the guardian/muta/scourge room. I tried it with another friend and the same glitch happened, so it's consistant. Please find out the problem soon. It's a really awesome map so far.
(m.0.n.3.y, I'm DoubleDecker, just so you know. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #9
HCM™stickynote
Feb 6 2009, 3:24 am
Post #10
DeVouReR
Feb 6 2009, 6:08 am
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Being a Coder gives ya tons of P-Views!
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I noticed that bug when I was thinkin about it this morning... GLITCH FIXED, EDITED FIRST POST EDIT: UnholyUrine, yes 1 puzzle idea of yours, you've got a credit in the first post, thanks. Stickynote, I'm not planing on making a map for the last stand RPG but maybe I'll add a story for this map so I can submit it, well, I think a puzzle map < awesome RPG so by win chances would be really low. This post was edited 2 times, last edit by DeVouReR: Feb 6 2009, 1:30 pm. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12
UnholyUrine
Feb 6 2009, 6:19 pm
Post #14
UnholyUrine
Feb 6 2009, 7:02 pm
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Piss just got 20% cooler
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Don't be stubborn.. trust me.. I couldn't do it.. the time when we passed it was because you were there..
I've tried at least 20 times.. and i doubt it's cause I suck... With lag and shits like that.. it makes it impossible.. and again.. it's supposed to be a Puzzle map :S. I'd rather you make the puzzles harder. ![]() ![]() ![]() ![]() ![]() ![]() BEWARE! I'm watching you.. .. as you Pee |
Post #15 Euryale Feb 6 2009, 7:23 pm
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Im guessing the scourge triggers look like this..
Player brings 0 men to location x. Computer brings 1 man to location x. Kill computer at x. But its wise to structure them like this.. Player brings 1 men to location x. Computer brings 1 men to location x. Set switch a. Player brings 0 men to location x. Computer brings 1 men to location x. Switch a is cleared. Kill computer at x. It basically means the player and computer only has to touch the square together once. The player doesnt have to wait for the scourge to leave the square. I think a lot of the frustration could be solved with that. I havent been home yet to try the patched version, so I havent gotten that far. Something to consider though. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #16
UnholyUrine
Feb 6 2009, 8:27 pm
Post #19
Norm
Feb 6 2009, 9:35 pm
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I'm sorry to bring it up once more, but i tried hosting this because i couldn't play it by myself and everyone i played with left because the 2nd puzzle was too difficult in it's timing. If the squares where just a TINY bit closer, it would be a much more enjoyable puzzle. However, the first puzzle was pretty cool and I'll comment on others if I ever get to them.
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