Temple Puzzle
Another Puzzle map. In this map you have to find all 4 keys and the Temple.
MapStatsSize: 128x128
Rooms: 52
Players: 2
Genre: Puzzle
Dimension: Twilight
File Size: 2,10 MB
The bug that you couldn't enter the wraith-room again is now fixed!
Have fun and sorry for that stupid glitch.A clan
CheF production.
EDIT! :: Scourge levels are made easier now! Enjoy.
Thanks to Psionic_Storm for creating Dungeon Escape which inspired me making this map.
Thanks to payne and Psionic_Storm for many testing.
Thanks to UnholyUrine for 1 super awesome puzzle idea.
Screenshots:



DOWNLOADhttp://www.staredit.net/files/1249/If you found bugs report them please!
Post has been edited 9 time(s), last time on Nov 17 2009, 1:31 pm by DeVouReR.
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wow.. this is finally done <.<..
Did u include my puzzles?

..
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looks tight, got any descriptions of puzzles, or i d c really im dling it anyway lol
Wait i need help, not sure if this is a glitch, but we just got done with the early part in the game where we do mirrors for invisable guy, and then we got a key, then we started backtracking and i got stuck in this one spot and couldn't move cause my command would always reset to "Stop" is this a glitch or what do i do
Post has been edited 1 time(s), last time on Feb 5 2009, 11:09 pm by m.0.n.3.y.
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Looks great!
Ill try to play this ASAP
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Yeah, m.0.n.3.y and I were playing it for the first time and we glitched after walking back to the 4 wraith room from the guardian/muta/scourge room. I tried it with another friend and the same glitch happened, so it's consistant. Please find out the problem soon. It's a really awesome map so far.
(m.0.n.3.y, I'm DoubleDecker, just so you know.
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Yeah, m.0.n.3.y and I were playing it for the first time and we glitched after walking back to the 4 wraith room from the guardian/muta/scourge room. I tried it with another friend and the same glitch happened, so it's consistant. Please find out the problem soon. It's a really awesome map so far.
(m.0.n.3.y, I'm DoubleDecker, just so you know.

Oh hey big boy, I didn't know you were on SEN, good to know. And Devourer dude, fix da glitch!?!?! i wana play tis
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I encountered same error...

Otherwise fun map but we want to beat it!
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Give it a storyline, edit it a little, and you might be able to submit this to the last stand. Unless you have something else that you're working on.
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I encountered same error...

Otherwise fun map but we want to beat it!
I noticed that bug when I was thinkin about it this morning...
GLITCH FIXED, EDITED FIRST POSTEDIT: UnholyUrine, yes 1 puzzle idea of yours, you've got a credit in the first post, thanks.
Stickynote, I'm not planing on making a map for the last stand RPG but maybe I'll add a story for this map so I can submit it, well, I think a puzzle map < awesome RPG so by win chances would be really low.
Post has been edited 2 time(s), last time on Feb 6 2009, 1:30 pm by DeVouReR.
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BUG IS FIXED NOW!
PLEASE RE DOWNLOAD THE MAP!
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BTW.. the second "touch scourge on squares" is still too hard... <.<.. It's frustrating enough.. since it's supposed to be a Puzzle map.. please raise that second last square up by 1...
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BTW.. the second "touch scourge on squares" is still too hard... <.<.. It's frustrating enough.. since it's supposed to be a Puzzle map.. please raise that second last square up by 1...
I won't.
It is supposed to be hard. Just go on trying.
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Don't be stubborn.. trust me.. I couldn't do it.. the time when we passed it was because you were there..
I've tried at least 20 times.. and i doubt it's cause I suck...
With lag and shits like that.. it makes it impossible.. and again.. it's supposed to be a Puzzle map :S. I'd rather you make the puzzles harder.
None.
Im guessing the scourge triggers look like this..
Player brings 0 men to location x.
Computer brings 1 man to location x.Kill computer at x.But its wise to structure them like this..
Player brings 1 men to location x.
Computer brings 1 men to location x.Set switch a.Player brings 0 men to location x.
Computer brings 1 men to location x.
Switch a is cleared.Kill computer at x.It basically means the player and computer only has to touch the square together once. The player doesnt have to wait for the scourge to leave the square. I think a lot of the frustration could be solved with that. I havent been home yet to try the patched version, so I havent gotten that far. Something to consider though.
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I thoroughly agree with the method above... because by that time.. the ppl have already figured out the puzzle..
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Guys... stop posting that you want the scourge levels easier... they are meant to be such hard because the game is also a reaction game. Ok??
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I love that level because it is not that easy

and you are always happy when you finished it.
I'm sorry to bring it up once more, but i tried hosting this because i couldn't play it by myself and everyone i played with left because the 2nd puzzle was too difficult in it's timing. If the squares where just a TINY bit closer, it would be a much more enjoyable puzzle. However, the first puzzle was pretty cool and I'll comment on others if I ever get to them.
None.
I'm sorry to bring it up once more, but i tried hosting this because i couldn't play it by myself and everyone i played with left because the 2nd puzzle was too difficult in it's timing. If the squares where just a TINY bit closer, it would be a much more enjoyable puzzle. However, the first puzzle was pretty cool and I'll comment on others if I ever get to them.
Ok guys, your fault... I'll make it a bit easier, but it may steal some fun...
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