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Calculus and Differential Equations are highly recommended for full understanding of the course.
I don't know about you, but I don't need to take calculus to understand Starcraft.
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Course Outline:
Week 1: Orientation / Competitive Gaming Industry Overview / StarCraft Boom in Korea
Week 2: Units, Strength, Weakness, Attributes, Stats
Week 3: Fighting Micro and Unit Use
Week 4: Army Movement and Positioning
Week 5: Expo and Macro
Week 6: Building Placement and Base Layout
Week 7: Scouting and Counters
Week 8: Harass
Week 9: Overloading the Enemy, Multi-plays
Week 10: Economic Basis, Micro vs Macro
Week 11: Timing and Evaluation of Resources
Week 12: Deception
Week 13: Mindset and Series Play
Week 14: Tournament
Firsthand impression of the first class:
http://www.sirlin.net/blog/2009/1/30...ss-week-1.html
Video of 'Professor' (actually a current student) and teaser of first lesson:
http://www.gamepro.com/video/originalseries/132820/starcraft-101-the-art-of-war/
Week 1: Orientation / Competitive Gaming Industry Overview / StarCraft Boom in Korea
Week 2: Units, Strength, Weakness, Attributes, Stats
Week 3: Fighting Micro and Unit Use
Week 4: Army Movement and Positioning
Week 5: Expo and Macro
Week 6: Building Placement and Base Layout
Week 7: Scouting and Counters
Week 8: Harass
Week 9: Overloading the Enemy, Multi-plays
Week 10: Economic Basis, Micro vs Macro
Week 11: Timing and Evaluation of Resources
Week 12: Deception
Week 13: Mindset and Series Play
Week 14: Tournament
Firsthand impression of the first class:
Video of 'Professor' (actually a current student) and teaser of first lesson:
http://www.gamepro.com/video/originalseries/132820/starcraft-101-the-art-of-war/
Okay well after listening/reading a little more, I realized that this class is designed to "apply Starcraft to real-life situations." I still don't understand how learning how to counter a Reaver drop can help people in real life.
Post has been edited 5 time(s), last time on Feb 13 2009, 12:31 am by Dem0nS1ayer.