Why do you want to decrease the duration of the Recall sprite? And why do you want to borrow a doodad sprite?
None.
If you look in my spellcasting animation, there's a sprol command that creates a Recall sprite on the Arbiter. The problem is, if I move immediately after casting Stasis Field, the sprite doesn't move with the Arbiter ('cause it's a sprite) and just hangs there and looks weird. Lowering the duration of the sprite would fix this because the Arbiter wouldn't have time to move out from under the sprite.
I want to borrow a doodad sprite for animation stuff. It's only used for a visual effect.
None.
Fine. But I really don't want people going crazy with sprites because of the sprite limit.
I'm also changing my entry from Hydralisk to Infested Command Center. Yes, I can make it attack with iscript only. Don't ask how until after the contest is over.
Post has been edited 1 time(s), last time on Jan 28 2009, 1:05 am by ForTheSwarm.
None.
Useweapon in the idle/moving animation, or maybe the landing/liftoff animation.
We're not going to hit the sprite limit unless someone intentionally spams sprites to make that happen, btw.
None.
Just a reminder that entries are due tonight. PM me with your .txt script attached.
None.
OSHI-
How are we going to balance these crazy units?
None.
Ohshi-
I forgot to submit my entry.
Ahh well, it was a crappy unit/I lag like shit on b.net.
Shall I submit it anyway, and someone else can fail with it for me?
None.
Your Sunken Colony Storming Wraith Thing? That was cool, not crappy...
So, uh, FTS, my Arbiter's okay?
None.
I re-donated 38 Minerals... the number 162 is a wierd price, now it's
200!
Oh, and I'm not sure if I join this round, maybe the next one.
EDIT: I'll make the arena-map-terrain
Post has been edited 1 time(s), last time on Jan 31 2009, 3:53 pm by DeVouReR.
Please report errors in the Staredit.Network forum.
In preliminary tests, I pitted my one wraith against not ten, but TWELVE TZ-chons.
I got one down to 350 shield and the others to 400-550 shield, because I fail at microing.
Also because while I'm trying to micro, I'll right-click on the enemy, and if the enemy's too close/wraith doesn't turn around fast enough, I'll click away, and the spell effect pops up right in the way of my own unit.
Post has been edited 1 time(s), last time on Jan 31 2009, 4:35 pm by HailFire.
None.
I pit my IFF against
10 of every hero that can attack air.
I lost.
None.
In preliminary tests, I pitted my one wraith against not ten, but TWELVE TZ-chons.
I got one down to 350 shield and the others to 400-550 shield, because I fail at microing.
Well, I was only able to take on one T/Z archon, and that was only because it was too retarded to move out of my Dweb.When I took out Dweb (which is useless anyway), I did about as well as you did, FailHire. Play if you can, please.
Btw, in case FTS forgot to PM anyone, contest has been moved back a day bevaus no one got their entries in (excet me, lol). (Same time, right?)
None.
Quote from name:TassadarZeratul
In preliminary tests, I pitted my one wraith against not ten, but TWELVE TZ-chons.
I got one down to 350 shield and the others to 400-550 shield, because I fail at microing.
Well, I was only able to take on one T/Z archon, and that was only because it was too retarded to move out of my Dweb.When I took out Dweb (which is useless anyway), I did about as well as you did, FailHire. Play if you can, please.
Btw, in case FTS forgot to PM anyone, contest has been moved back a day bevaus no one got their entries in (excet me, lol). (Same time, right?)
Pfft, we could do it tonight.
Or, if not enough people submit, a practice run tonight.
I can't think of anything else to add/am an iscript noob, so I'm mailing mine in now.
I also added 50 mins to the pot, unless the transfer fee fucked it up.
EDIT: By the way, when you plugged the spell effect in, it seems you only applied it to the ground attack (since I originally tested on hydras/battlecruisers).
Am I allowed to put it in the air and ground attacks at the same time?
None.
I'm not sure what you're trying to say.
Also, my IFF destroyed TZ's scout in another test.
None.
Yes... I'm pretty sure I added it to both air and ground, but if not, just add randcondjmp 32 TZWINS (or w/e I named it) in the air attack block.
@above: FTS needed help with randcondjmp, and apparently I forgot to add the spell in his air attack.
None.
Submitted my entry; please ensure it works.
None.
im having dificulties, my iscript isnt even working for my unit. I cant do much with out datedit...
Sorry i think im going to have to withdraw from this round, i wouldnt mind watching this though, i could probably learn something.
NExt time hopefully i have my mod done so i can work on it more.
None.
Assuming you guys're talking about unmodded Tassatul Archons, and without the player-side 10x health adjustment, my Torrasque was, for the record, able to take out 1, and drop three others' shields. I don't know what I did to the rest.
Unfortunately, it was a rather tiring process that only worked because I threw his randcondjmp in his walking animation ( TFS never said we can't ) >.> He could have killed air just as well, but I don't feel like going to that trouble again... so I've gone with Mojo. Probably far less effective, but oh well.
I spent about a couple minutes working on either unit. I'm lazy.
None.
@Rory: PM me the script, let's see if I can pull off a last-minute fix for ya.
@EzDay: Killing one T/Z archon is better than I was able to do...
None.