Settlers of Catan v 1.5
By: Alkie
By: Alkie
Download This Map from Staredit Network.
Overview
Based on a board game of similar name, Settlers of Catan is a 2-6 player race to settle the island of Catan.
Use a unique set of controls to place settlements, roads, and cities around the playing field.
Use strategy when picking where to place your structures. Collect resources, get monopolies on exchange rates and be the first to claim the title of Settler of Catan.
Playing the Game
The game has lots of in-game help to you get started. Though due to the complexity of the game, here is even more detailed help.
Each player is given 2 free settlements and 2 free roads to place when the game begins.
- The first 2 settlements can be placed on any open small brown square in the play area.
- The first 2 roads must be placed next to a settlement.
- You get 1 of each of the surrounding resources instantly when placing the first 2 settlements.
Placing Settlements
Choose where you want the settlement to go by flying your wraith over one of the small dark brown square tiles.
Then move your Build selector (The dark templar in the lower right) to the Build Settlement beacon.
Rules for placing the first 2 settlements:
- Must be on one of the dark brown squares.
- Must be unoccupied.
Rules for placing settlements after the first 2:
- Must be on one of the dark brown squares.
- Must be unoccupied.
- Must have the resources required (1 wood, 1 brick, 1 grain, 1 wool).
- Must be connected to a road.
Placing Roads
Move your wraith over one of the light brown strips that connect settlement build sites.
Move your Build Selector (the Dark Templar in the lower right) to the Build Road beacon.
Rules for placing the first 2 roads:
- Must be on a road location.
- Must be unoccupied.
- Must be connected to an existing settlement.
Rules for placing roads after the first 2:
- Must be on a road location.
- Must be unoccupied.
- Must be connected to an existing road.
- Must have the required resources (1 brick, 1 wood)
Roads can connect to other roads at an angle, making a L or mirrored L angle.
Placing Cities
Move your wraith over an existing settlement that you own.
Move the Build Selector (The dark templar in the lower right corner of the map) to the Build City beacon.
Cities require 2 grain and 3 ore to build.
Collecting Resources
Players gain resources based on the lands surrounding their settlements.
[W][O]
[B][G]
If a settlement were placed in the center of the lands in the example above the builder would now have access to Wood, Ore, Brick, and Grain.
Every 45 seconds a set of virtual dice are rolled to decide which lands produced a resource.
Each land has a rating on how frequently it will produce from 1 to 5. Lands with 1 rarely produce a resource and lands with 5 frequently produce a resource. So picking the right lands to build near is key to winning the game.
When a land produces a resource nearby Cities receive 2 resources instead of 1.
Exchanging Resources
Resources can be exchanged on the right side of the map. Move the Resource exchanger (dark templar) to a beacon to select which resource you want to trade in. Then move the civilian that appears to the beacon for the resource you want to receive.
The default exchange rate is 4 to 1.
To get a better exchange rate build a settlement next to one of the exchangers.
The Lurker changes your default exchange rate to 3:1, while the rest give 2:1 for a specific resource.
You can steal an exchanger if you build a settlement next to one already owned by another player.
Scoring, and Winning the Game
Points are given for building settlements and cities.
Each settlement is worth 1 point.
Each city is worth 2 points.
To win you must get a total of 10 points.
The Robber
There is a random chance the robber will appear. When he appears, if you have 10 or more resources he will take half of them.
Extra notes, and internal mechanics
The board (by land type):
[_][W][G][O][_]
[B][O][B][W][G]
[O][G][R][B][L]
[B][L][L][G][W]
[_][O][W][L][_]
Key: W - Wood, G - Grain, O - Ore, B - Brick, L - Wool, R - Robber
The board (by internal dice value):
[_][6][4][9][_]
[5][3][8][10][6]
[8][2][7][11][10]
[11][6][9][5][8]
[_][4][12][3][_]
The dice are visible in the upper right corner of the map. Due to the nature of the dice, 7 is the most common number and it gets less common the further it gets from 7 (12, and 2 being the least common)
Every 45 seconds a new value is rolled. If the number for a land is rolled, all surrounding settlements and cities get resources. This can stack. For example if you had 4 cities at each corner of a land and it's number is rolled you would get 8 resources from that land.
Version History
1.5 - First Public Release.
Known Issues
- Settlement Site B3 doesn't give a victory point when upgrading to a city.
Post has been edited 3 time(s), last time on Jan 26 2009, 8:56 pm by alkie.
None.