Staredit Network > Forums > Modding Assistance > Topic: question?
question?
Jan 14 2009, 9:29 pm
By: thunderaga  

Jan 14 2009, 9:29 pm thunderaga Post #1



in the game
is there a way to change the icons(minerals, gas, units) in the top right corner?



None.

Jan 14 2009, 9:56 pm poiuy_qwert Post #2

PyMS and ProTRG developer

They are in game/icons.grp




Jan 14 2009, 10:00 pm thunderaga Post #3



all it shows it a black preview




Jan 14 2009, 10:04 pm Symmetry Post #4

Dungeon Master

If you're using RetroGRP, it won't work. Try SF's converter.

http://shadowflare.samods.org/dwnload.html#SFGrpConv



:voy: :jaff: :voy: :jaff:

Jan 14 2009, 10:08 pm poiuy_qwert Post #5

PyMS and ProTRG developer

Its an uncompressed GRP (unlike most other grp's like units), so as KK said try a different GRP editor (SFGrpConv, GRPEdit, or PyGRP) since the one you use might not support that type.




Jan 14 2009, 10:21 pm thunderaga Post #6



perfect
thanks



None.

Jan 15 2009, 6:24 am bajadulce Post #7



ya there are quite a few .grp's that are uncompressed. Funny, it wasn't that long ago that none of these types of .grp's were able to be modified. Necessity is the mother of invention!
... what? :)

I do have a question tho for the "question" topic:
How is "cast" defensive matrix tied to the science vessel? Every mod I've investigated that uses "dmatrix" has that overlay and the iscript for the unit that is casting this is ignored? what gives? Units seem to ignore their iscript casting script when using this spell?



None.

Jan 20 2009, 4:17 am poiuy_qwert Post #8

PyMS and ProTRG developer

Quote from bajadulce
I do have a question tho for the "question" topic:
How is "cast" defensive matrix tied to the science vessel? Every mod I've investigated that uses "dmatrix" has that overlay and the iscript for the unit that is casting this is ignored? what gives? Units seem to ignore their iscript casting script when using this spell?

Its hardcoded, but can be changed in FireGraft, there is an exe edit called "Defensive Matrix > Caster Images.dat Overlay"




Jan 20 2009, 4:33 am RoryFenrir Post #9



i didnt know about the compressed grps, ive noticed that when you try to decompile some they just have crazy colors and all that. cool!



None.

Jan 20 2009, 4:45 am bajadulce Post #10



FGraft exe edits never crossed my mind for this one. Thnx. I checked it out, and see the casterimages.dat overlay. Unfortunately, it doesn't appear that it can be turned off? I was hoping that the spell could be made to use the unit's casting animation instead of some set overlay. I have a couple of different units that use the same spell and any overlay will look odd on the other. I guess the overlay could always be iscripted to just end without playing any animation. At least I know what and where the overlay is coming from now.



None.

Jan 21 2009, 4:41 am EzDay281 Post #11



Quote
i didnt know about the compressed grps, ive noticed that when you try to decompile some they just have crazy colors and all that. cool!
Are you talking about transparency palette graphics? These've been modded for a long time now. ;P



None.

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